okay, cheers :)
Type: Posts; User: brookemay
okay, cheers :)
//Include
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
// Prototypes
//Initializes empty table
void tos_init(struct tos_decl *tab, const int size);
//Frees memory used by the...
Couldn't get it working, so decided to just have the moons move when the player does.
Problem I have now is with the collisons between the man and the moons.
A collision is detected if the man...
Yer the game no longer responds to any input, so the man won't move, the circles continue to move though.
Any advice on how to have them moving independently of inputs without effecting the rest of...
Hey I am currently trying to make a simple game using the microsoft visual c++ compiler.
The problem I have is with level two. I currently have two circles that i want to move up and down out of...
I have written the majority of the game - just having huge problems with the enemies movements.
Lets say i have two circles at different positions on the screen, and I want them to move in the...