Thanks!
Sorry i have rewritten the explanation more clearly. the X and Y axes are Floats in the range -1 to 1, but i could convert everything to integer, which i believe is faster on x86. A sin...
Type: Posts; User: stylistically
Thanks!
Sorry i have rewritten the explanation more clearly. the X and Y axes are Floats in the range -1 to 1, but i could convert everything to integer, which i believe is faster on x86. A sin...
I have a code that generates mountain shapes for 10 different 3d maps covering an entire graph, then i delete 90 percent of each map and mix the rest into a final map with a variety of mountain...