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Type: Posts; User: stylistically

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  1. Thanks! Sorry i have rewritten the explanation...

    Thanks!

    Sorry i have rewritten the explanation more clearly. the X and Y axes are Floats in the range -1 to 1, but i could convert everything to integer, which i believe is faster on x86. A sin...
  2. Procedural landscapes: Total n0ob needs to streamline maths code

    I have a code that generates mountain shapes for 10 different 3d maps covering an entire graph, then i delete 90 percent of each map and mix the rest into a final map with a variety of mountain...
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