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Type: Posts; User: acas7i11o

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  1. It depends a lot on the operating system you are...

    It depends a lot on the operating system you are using. As Bubba said, ANSI C is meant to be portable, so most of the graphics functions either need to be called using inline assembly like the stuff...
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    If you are new to game programming I would...

    If you are new to game programming I would suggest using SDL with C++ instead. C# has managed code wich is ok for simple games, but none of the blockbuster titles use because of performance issues.
    ...
  3. If you are coding in C++ you are better off using...

    If you are coding in C++ you are better off using vectors for this kind of thing. It gives you the speed of arrays plus a bunch of other features to optimize your code, including array resize, .at()...
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    SDL?

    I would seriously consider using SDL instead. Using plain GDI for a game is a horrible experience both from the programmer's point of view and the user's point of view. Microsoft created WinG in the...
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    Check Cone3D Programming - SDL, OpenGL and C++...

    Check Cone3D Programming - SDL, OpenGL and C++ Tutorials which is a very simple and fast solution.
  6. The main issue here is not even the code. You...

    The main issue here is not even the code. You have to change the way you are doing your game, nobody uses a big image as a background for a game map. What most people do is create tiles that...
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