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Type: Posts; User: coryj525

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  1. Replies
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    Yeah I was thinking the same thing just not sure...

    Yeah I was thinking the same thing just not sure how I would float the final velocity.
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    Projectile C++ and OpenGL

    void Update(float dt)
    {
    Vector3 acceleration;
    Vector3 Vi, Vf, W;
    Vi.set(5, 20, 10);
    Vf.set(400, 200, -900);

    acceleration.set(0, -32.2, 0); // acceleration (x,y,z)=(0,-2,0)
    ...
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