Thanks, but I've got hosting now :)
If you go to Tripod, the links now lead off-site, so there shouldn't be any more bandwidth issues :cool:
Type: Posts; User: Bieh
Thanks, but I've got hosting now :)
If you go to Tripod, the links now lead off-site, so there shouldn't be any more bandwidth issues :cool:
No luck here; same error as the others got :(
XP Pro on an ATI Radeon 7500, if that helps :). Good luck getting it going, this sounds interesting :).
OK, here's an update :D:
Update is here:
http://bieh.tripod.com/ - it's getting hammered at the moment, but I'll up it and the game to a better server tomorrow night, promise ;). Just unzip...
Wow, that's really cool :)
Probably the first RTS written in console that I've seen...good job :D.
Oh, and I agree with the other posters...port it to Windows.
1. Fixed. Now updates once per second.
2. Fixed. Particles are now destroyed if they go out of the tunnel.
I'll post an updated EXE later today with all these fixes :)
btw, the main site to...
Nice :). I got through in about 15min and 300 choppers...of course I had the advantage of making the thing in the first place ;).
Actually (*looks around guiltily*) several of those 20 levels...
I've been waiting for someone to ask that ;)
Ok, here they are:
"petrolhead" - max fuel
"thematrixhasyou" - slow down time
"hax0rd" - normal time
"iamonspeed" - speed up time
...
Nope :). At least, not at the moment; there's some pretty crappy coding in a couple of places :O.
Fixed.
Fixed (though still requires some debugging).
Thanks :D
btw, you can press 'm' to change the music ingame.
EDIT:
Ok, in response to some bugs found on another forum, I've made a little update. Here's what's changed:
Some of you might remember SpaceWars, a little game I made that I released on here a while back.
Well, here's another game :D.
Note that this is not Redoubt, the 3D one I posted screenys of;...
"...users are a dangerous menace who should not be allowed near anything more advanced than a fridge. "
So true :D
Studying: For exams :(
Coding: Still working on my game; due to be released any year now, really :)
These days it's more that I have to stay up late doing work that I didn't do earlier because I was too busy coding :)
Have a look here (' Achieving Frame Rate Independent Game Movement ')
And #2:
A couple of bots battling in a volcano :)
It's kinda hard to see at that size, but I was right in the crater.
Sorry for the double-posting, but I can't see any way to attach more than...
Well, the normal site I use for hosting is down atm (server's being moved :/), so I can't show off my normal range of shots :(
But here's a couple I took just now, anyway. The JPG compression...
'Direct3D vs. OpenGL: Which API to Use When, Where, and Why' - here
Thanks, guys :)
@ Nutshell: Yes, that's OpenGL :)
Look for a release in 2-3 months, at the rate I'm going (/me curses school :()
I'll have a website up soon with any luck, instead of the ...
Nice, especially the colourchanging snake and the pictures :)
Gotta love that music, too :D
Looks strangely familiar :D
Anyway, it's a faintly plausable excuse to post pics of my game (resized down from 1024x768) :D
Random Battle
Not for the faint at heart :)
Closeup shot :D ...
Discreet offer a cut-down version of 3DSMax called gMax for free:
"gmax is a free 3D modeling and animation tool based on Discreet's award-winning 3ds max™"
...
...and another
http://bieh.tripod.com/walkingdog.mpg
Damn you XSquared, I was about to post that :D
OK, here's another one
http://bieh.tripod.com/rusty.mpeg (~1.3mb, open link in new window)
Not quite as funny as the other one, but it's still...
Try something like Mozart
http://www.mozart.co.uk
We have a bit of a collection of funny cat/dog/etc movies here at school...here's a good one :)
http://bieh.tripod.com/cat.mpeg
(may need to paste in a new window)
(and no, that's not my...