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Type: Posts; User: DOlson

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    My game chronology, as accurate as I can recall,...

    My game chronology, as accurate as I can recall, is this:

    - Hangman (graphics, not text) #
    - Tic Tac Toe (mouse, graphics, no AI) #
    - Backstreet Boys Suck #
    - BSB Suck 2: Spice Girls Suck #...
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    Use cross-platform GUI widget sets like Qt or...

    Use cross-platform GUI widget sets like Qt or GTK, and you're laughing.
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    Re: Re: KDE

    That makes no difference at all. You can run Gnome apps in KDE, and you can run KDE apps in Gnome. Hell, I don't use KDE *or* Gnome, and I run Quanta (a KDE app) and Galeon (a Gnome app). You just...
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    I think both PovRay and Blender fit that bill....

    I think both PovRay and Blender fit that bill. And if you want to pay for something, and you use Windows, I'd recommend either TrueSpace or 3D Studio Max.

    In any case, you can always take a...
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    Well, I wrote a 2D game, albeit a crappy one,...

    Well, I wrote a 2D game, albeit a crappy one, without knowing any C++ (other than *VERY* basics like printf(), variable declaration, and simple things like returning values. It only took 6 days off...
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    Re: Directx unnecessary complicated

    I don't see what DOS has that Windows or Linux doesn't.

    If you're talking about simple 2D stuff, well, you can use something else, like SDL, Allegro, or what have you. I know SDL does, and I...
  7. Thread: DirectX or SDL?

    by DOlson
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    SDL was used by Loki, among others, to port games...

    SDL was used by Loki, among others, to port games to Linux.

    Such games include:

    Heretic II
    Myth II
    Soldier of Fortune
    Heavy Gear II
    Heroes of Might and Magic III
    Postal
  8. Thread: C++ library

    by DOlson
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    I thought that SDL was done in C? Either way, it...

    I thought that SDL was done in C? Either way, it works just fine in C++ (that's what I use).

    It also has some sort of support for OpenGL, and it sure makes it look easier... I don't know 3D...
  9. Thread: Battle Pong

    by DOlson
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    Soon enough. But I've gotta add keyboard support...

    Soon enough. But I've gotta add keyboard support and so on. I don't have too much time now that classes started again.

    I've put up a CVS repository, and all that jazz.

    http://battlepong.sf.net/...
  10. Thread: Battle Pong

    by DOlson
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    I use Linux and KDE, yes. I can't stand Gnome,...

    I use Linux and KDE, yes. I can't stand Gnome, myself, and I'm too lazy to set up Blackbox the way I like it again.

    I use KDE differently than most people do though... I don't have the little...
  11. Thread: Battle Pong

    by DOlson
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    I have set up a temporary URL, the source code...

    I have set up a temporary URL, the source code isn't there yet, nor are the binaries, but they will be soon.

    I am not a Windows user, so I'm trying to compile the game at school with that hunk of...
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    Hunter2, didn't you have the source in the space...

    Hunter2, didn't you have the source in the space shooterz zip file? I coulda swore I downloaded it before and it was the source and the exe... Maybe you changed it, I don't know. heh.

    When my pong...
  13. Thread: Battle Pong

    by DOlson
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    So does this mean you won't be putting any money...

    So does this mean you won't be putting any money in my PayPal account? :(
  14. Thread: Battle Pong

    by DOlson
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    Cash? You're gonna pay me? for a PONG GAME??? ...

    Cash? You're gonna pay me? for a PONG GAME???

    u r cr8z
  15. Thread: Battle Pong

    by DOlson
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    Battle Pong

    I'm making this Pong game for a school project. I've gone completely overboard so far, and I'm not done it yet. The reason is so I can learn C++ and SDL, so I can make better games... Anyhow, I...
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    I use Kate with the project plugin, then I just...

    I use Kate with the project plugin, then I just use a console pane at the bottom (F7, IIRC) to run my commands like make, make clean, etc.

    I like it. I tried Anjuta, KDevelop, GVim for a while,...
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    I agree. Wine isn't a solution. It crashes...

    I agree.

    Wine isn't a solution. It crashes more than Windows does, it's buggy, and slow.

    I haven't had Windows installed since mid-August, and I don't even notice that it's not there.

    Now if...
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    Poll: Capitalized "d" is wrong... Doesn't take a genius...

    Capitalized "d" is wrong... Doesn't take a genius to see that.
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    If you are using OpenGL, and you need support for...

    If you are using OpenGL, and you need support for networking, sound, input, etc, you may like SDL. It's an API, like Allegro is, and it works nicely with OpenGL.

    Also, if you want environmental...
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    It's an API, like Allegro or whathaveyou. I...

    It's an API, like Allegro or whathaveyou.

    I like it.

    It works on most any operating system too.

    Handles networking, sound, input, 2D, and makes OpenGL easier to work with.
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    Sure. When I get some time, I'll look for the...

    Sure. When I get some time, I'll look for the source. It's probably on one of my REALLY OLD CD-RWs... It could take years... Hopefully not though. :)
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    I noticed that... But there is really efficient...

    I noticed that... But there is really efficient tic tac toe "AI" that can be written up quite easily... I did it in Pascal a long time ago, and it works nicely.

    I could dig up the source if you're...
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    Hunter2, point taken. Hindsight is always 20-20....

    Hunter2, point taken. Hindsight is always 20-20. :)

    BTW, I tried out your programs at school today (no Windows here). Not bad. That Theseus one or whatever you call it was hard. It'd be cool if...
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    Poll: Did you follow the instructions? That's...

    Did you follow the instructions?



    That's all I had to do. Are you using the stable DevC++ or the beta? I don't think it should matter that much, but you never know.
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    Your spelling is nearly as annoying as my...

    Your spelling is nearly as annoying as my "irrogance."

    I was stating that I use SDL, so that would be why I didn't post links to DirectX tutorials. Since no one else was answering the post, I...
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