Well, it can't be edited in a text editor, but it seems to work beautifully! This config file is created and set up with defaults whenever the game is run without finding a pre-existing config file,...
Type: Posts; User: Abstracticus
Well, it can't be edited in a text editor, but it seems to work beautifully! This config file is created and set up with defaults whenever the game is run without finding a pre-existing config file,...
I guess people on Windows wouldn't be able to edit the contents of their files, but I've been having no trouble at all on Linux Mint. I'll change the output mode, then, thanks! So, back to my...
Well, that verifies that it can be done, but I was asking how it would work. Do I just fread the file and then define the variable I want to fill with the variable read from the file (as if it were...
I'm absolutely sure this would be possible, but how would one (if one could) go about putting variable data from a binary file (output via stdio.h functions like 'fopen' and 'fprintf' with the 'wb'...
Um... WOW. I'm not sure how I missed that... Thanks a ton! In all the craziness of editing my code, I guess I let my brain completely leak out of my ear. Now I can focus, again, on my goal! ...
Hi, I've been working on an interactive titlescreen which is slowly becoming a simple-ish graphical RPG, and I've been solving all my other issues well enough, but... For some reason, the image of...
<<I'm sorry, I've already deconstructed all that I've done. Let's just forget this ever happened.
I installed MinGW from a separate download on the site itself, I'd never install it on Windows otherwise.
Maybe I should just give up... @_@ Thanks for all the attempts at helping, but I think I'm a lost cause this time, and I'm sorry for wasting anyone's time.
The exact message is:
"fatal error: allegro.h: No such file or directory"
and I'm including it as "#include <allegro.h>" which is probably wrong anyway.
Hmm... There aren't any of those file extensions in the include folder, which is just as I extracted it.
-lib has all the .a files
-bin has all the .dll files
-include has all the header files...
Well, I'm now stuck at step three:
Neither version of what was said here works for me. @_@; I tried liballegro.a and allegro, but neither worked. @_@;
Well, I added C:\Allegro\bin to the PATH variable, but I'm not really sure what the linker search path is (or how to edit it) or how to add the include folder to the compiler's include path. I'm...
Alright... Windstream doesn't let me restore my Internet connection after resets when on Linux, so I'm back on Windows and would like to give Allegro a go. I have the 5.0.2-1-mingw-5.6.0 zip file...
@_@ I never thought of that, but also... it isn't cross-platform, which I really should've specified. Depending on what happens, I might end up back on Windows anyway, and if so, I'll give that a...
I'm running 64bit Windows 7 and have MinGW and Codeblocks installed. Those are working fine, but I can't find any clearly-explained instructions on installing libSDL1.2 on my system? In a related...
Heya, I've been toying about with SDL lately, and in my self-testing, I've written a program for displaying an image file in a window. So far, I've made a version that keeps the image file in the...