thanks... i actually just fixed it... im not sure how but its doing what i want it to, so i must study the code more and understand it better, thanks for the help
Type: Posts; User: jbhinc
thanks... i actually just fixed it... im not sure how but its doing what i want it to, so i must study the code more and understand it better, thanks for the help
this code works fine but after the client joins... and updatenetwork is called... it resets all players to x:0 y:0 when i beforehand had them set to different locations. i am not sure how to fix this
pacPos.dwSize = sizeof(PacketPosition);
pacPos.dwType = PACKET_TYPE_POSITION;
pacPos.fx = PlayerInfo[g_iMyPlayerId].x;
pacPos.fy = PlayerInfo[g_iMyPlayerId].y;
packet =...
im working on a simple 3d world and i am using bitmap images... i wanted to make a door/window that is masked so that you can see thru the black areas of the mask... everything works except when you...