pretty sure i finally managed to get it to work... for now at least
Type: Posts; User: gizmo3
pretty sure i finally managed to get it to work... for now at least
well i figured it would give me better understanding than just doing the same old stupid "Hello World" crap labs that they have you do in class... this way im actually discovering my own ways out of...
I think i might be able to do something like this... but i need a constructor... can anyone help me out with this...
class Player (derived from Character)
{
public:
Character* Model;...
oops... i think it took me too long to edit my previous post... please reread my last post...
sounds like the best idea ive heard yet... how would i go about setting something like that up?
the only problems with that:
there is no such thing as a "Specialized Character"...
in saying...
well... i cannot have it have clones/instances of the data from Character... unless the vars simply point to the data... the data in Character is too big for me to be able to create copies of it......
so if i did something similar to the third post i would only have each different Character loaded once?
DAMN...
now i feel like more of a noob than i did before...
I must be either REALLY tired or REALLY confused...
it seems to me like Player Is-A Character makes more sense than Player Has-A...
and...
ok... so i guess im having trouble understanding "archetype" i tried google but i couldnt find anything that really explains how/what "archetype" works/is...
can i has a link plz?
or an...
so u r saying that the way they have told me to do it above Character is both child and parent to Player and Player is both child and parent to Character... I think that is impossible... but my C++...
both ideas sound good to me... but i dont see how making Player the parent to Character will work... i would think it would be the other way around... having Player be a child of Character... I need...
ok this is hard for me to explain... so im gonna break it up if i can...
(sorry for the long post)
im trying to make a game where data is loaded into mem for each different character
this...