It sounds like you need C++ code to do what the following does in lua:
if base.drive then base.drive() end
Dunno how though.
Type: Posts; User: Usul
It sounds like you need C++ code to do what the following does in lua:
if base.drive then base.drive() end
Dunno how though.
Doesn't having to wrap it or make a pointer to it kind of defeat the purpose of the STL?