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Type: Posts; User: syzygy

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    I'll keep a pad around and jot down anything that...

    I'll keep a pad around and jot down anything that comes to mind. I'm definitely not so hot about my team itself and the way it's managed, but I do know that I miss programming more closely to the...
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    Career Progression

    Recently, I've been trying to decide on a path to continue my programming career. Originally, I started out doing some web-based tool integration for a small ISP before landing a job as a game...
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    strcat()

    strcat()
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    Is there a specific reason you want to put it on...

    Is there a specific reason you want to put it on the heap? The queue is dynamic by nature since it is managed by the STL.
  5. Argh, I'm wrong. Your pointer should be fine......

    Argh, I'm wrong. Your pointer should be fine... Forget my nonsense.

    The reason it's different is because you are setting the pointer to point to "abc" and then to "cba" which are different string...
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    Just a thought, but have you tried rolling your...

    Just a thought, but have you tried rolling your own container? You might get better results with a barebones container than using something that's part of the STL.
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    You need to bind to a socket if you are going to...

    You need to bind to a socket if you are going to listen on it.
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    How do you bind to the socket? I'm pretty sure...

    How do you bind to the socket? I'm pretty sure that if you don't specify the socket as non-blocking then recv() is going to block when there is no data to receive. That's how it works.
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    Yes, you can do that. I guess you don't really...

    Yes, you can do that. I guess you don't really have an error. cin.get() should work also. It may be that you have a character (like the newline character) leftover in the input buffer so when you try...
  10. You're welcome. Yes, you should just focus on...

    You're welcome. Yes, you should just focus on getting the data into a file and then back out of a file in a usable form. Once your are there, then you can focus on optimization.
  11. Yes, everything is loaded into RAM so access...

    Yes, everything is loaded into RAM so access times are much, much quicker. That is why games give minimum RAM requirements. Otherwise, Windows is forced to write data that is supposed to be stored in...
  12. Well, yes, you have to manage your news and...

    Well, yes, you have to manage your news and deletes as usual, but you need to pay attention to how much memory you are allocating for your assets in total. If you have a 2GB model and load that in...
  13. No, a .dll has nothing to do with that at all. ...

    No, a .dll has nothing to do with that at all.

    Most games can't load everything into memory. This is why there is a load time between levels, etc. It's up to you how you want to cut the cake.
    ...
  14. Reading from a file is reading from a file. Your...

    Reading from a file is reading from a file. Your program has to take data from the hard disk and put it into memory. This is why many games have load times. They are putting all of the relevant files...
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    Yep, good luck.

    Yep, good luck.
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    Adding the directories just lets the IDE know...

    Adding the directories just lets the IDE know what paths to search in. You still need to tell it what exact libraries you want to be using.
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    Yes, I meant "Additional Library Directories." I...

    Yes, I meant "Additional Library Directories." I was reading your comment while typing and messed up.

    You can do it however you want, but that is not the right way to do things.

    Do you still...
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    I would remove any files you copied because they...

    I would remove any files you copied because they should not be in those folders. That is not the proper method.

    Try adding the paths to where those files are originally located in...
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    Don't copy the file... Then you just end up with...

    Don't copy the file... Then you just end up with junk everywhere. Just add the file with complete path, or add the folder to the solution so it knows to look there.
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    If you have to extract the redistributable, there...

    If you have to extract the redistributable, there is probably a setup file inside the folder you extract it to. You need to run that. The process is not complete without the install.

    Have you been...
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    I don't really know what you mean by 'when I try...

    I don't really know what you mean by 'when I try to debug.' Do you mean when you run it in debug mode? Can you explain what you are doing a little better? If it 'crashes' during runtime there *are*...
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    Why don't you post the error also?

    Why don't you post the error also?
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    Sounds like you are using DirectX9 now. It still...

    Sounds like you are using DirectX9 now. It still sounds like you aren't installing the redistributable properly, though.
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    Yeah, good point. I wasn't thinking about that.

    Yeah, good point. I wasn't thinking about that.
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    So long as you aren't doing needless processing...

    So long as you aren't doing needless processing inside the main loop (the infinite one), then there shouldn't be any performance problems. As MK27 said, it's how real-time apps function.
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