double anti;
printf ("%ld", anti);
-----
SIGSEGV..........
Type: Posts; User: doubleanti
double anti;
printf ("%ld", anti);
-----
SIGSEGV..........
>3d graphics
you could use fixed point math... this would rid you of needing to use the FPU excessively and save you a lot of time [run-time, that is...]... eventually the usage of various...