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Type: Posts; User: robolee

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    what? there were a few bullets on screen because...

    what? there were a few bullets on screen because they were all shot one after another and disappeared after they left the screen, reducing the lifetime of theparticles removes the bullets before they...
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    I think you haven't understood a word I have...

    I think you haven't understood a word I have written, I have a bunch of structs with data and linked list functions and pointers, I want to take out the repetitive linked list stuff write it out...
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    it compiles without error and does what it's...

    it compiles without error and does what it's supposed to do.
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    Everything from my initial code works absolutely...

    Everything from my initial code works absolutely bug free and perfectly, I fail to see why you would want add() to take an argument, add creates something how can you give it something that hasn't...
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    hurr, you really are stupid, doing "it" in the...

    hurr, you really are stupid, doing "it" in the first quote relates to turning my code into a template, doing "it" in the second quote relates to making a working linked list and making it as...
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    I'm making a friggen game you unhelpful sod. And...

    I'm making a friggen game you unhelpful sod. And I'm doing this because I want to do it, I made it and thus I can both apply it better and it's more efficient as I'm not including a hundred other...
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    I improved my code (personally I would say it's...

    I improved my code (personally I would say it's really the simplest way to go around doing this, storage of the triangle image, and drawing which is using almost the exact same increment-draw-repeat...
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    okay I have failed at turning this into a...

    okay I have failed at turning this into a template (mainly failing at the global pointers), could somebody just do it for me, or at least try to help me (this is not school work, I'm only 17 I shall...
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    you could use a 2d array for it, you need to be...

    you could use a 2d array for it, you need to be able to store and check whether it is a "#" or a "-", and you can't do that with cout and cin(?). here's some code below, as you can see you have to...
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    use an array int random_integer[15] for(int...

    use an array

    int random_integer[15]
    for(int index=0; index<14; index++) {
    random_integer[i] = (rand()%100)+1;
    cout << random_integer[i] << endl;
    }
    for(int index=14; index>0; index--)...
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    it purposely doesn't keep any data because I only...

    it purposely doesn't keep any data because I only want it to create a list for other structs which contain their data and I don't have any "universal" data I want to inherit. before it looked like...
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    Inheriting Linked List

    Hi, straight to the point: I have a good working linked list that I want a bunch of structs to inherit. Using "struct blah : Object {code};" doesn't work and I know I could get the same thing by...
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