the wierd thing is in a opengl project it works but in an Ogre project it doesnt using the same copy the values are forgotten.
This is the code from the inputMap
static KeyMap...
Type: Posts; User: dudecooper123
the wierd thing is in a opengl project it works but in an Ogre project it doesnt using the same copy the values are forgotten.
This is the code from the inputMap
static KeyMap...
Hi, i have made a static input class which should store, in the form of an array of bools, which keys have been pressed. the problem is it actualy doesnt store them for longer than the scope of the...
cheers for your help guys, hope i get it sorted
no sorry, something like this would be good where nothing need to know about anything else but the message system,
class Car()
{
void StartCar()
{
}
}
yeah really. Its going to be used for a game and the rest of the code is done within c++. Its a shame c++ is not more like c#
I think to use that method the driver would have to have access to the car to get the function. so i dont think that would work. i will have a go at this later though.
Thank you
i am trying to write a messaging system that could pass a string to say what function needs to be called. Typically i would like it to say
function("Car","StartEngine")
function(string...
Hi i am wondering if it is possible to get a string to be converted into a function such as below:
function ("Update");
void function(string FunctionToCall)
{
**Do something**
pTr->...