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Type: Posts; User: Bozebo

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  1. Help me figure out how to use STL map containers

    edit: oops, solved it on my own
    turns out SOCKET is an int anyway.


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    Hi, I have encountered the first time I need to use the STL map container and it's...
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    That is good to hear and it simplifies what I...

    That is good to hear and it simplifies what I though about things somewhat, thanks. So that is the situation when the destructor is called too I am guessing.

    I am just not sure how to have id...
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    OK, I have everything I was attempting working....

    OK, I have everything I was attempting working. Thanks for the help.

    Now I am going to take a few steps back and work on an engine class which organises the objects and contains the variables...
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    OK I tried that (addmitedly initially just by...

    OK I tried that (addmitedly initially just by sticking in the * and seeing what happens) and I am running into problems:

    cannot convert parameter 1 from 'Cplayer' to 'CgameObject *const &'
    edit:...
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    Polymorphism via a vector of objects

    I am working on a simple game loop.

    The idea is to have a parent game object from which all other objects are derrived. The idea behind this is so the class can be expanded and reimplemented for...
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