edit: oops, solved it on my own
turns out SOCKET is an int anyway.
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Hi, I have encountered the first time I need to use the STL map container and it's...
Type: Posts; User: Bozebo
edit: oops, solved it on my own
turns out SOCKET is an int anyway.
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Hi, I have encountered the first time I need to use the STL map container and it's...
That is good to hear and it simplifies what I though about things somewhat, thanks. So that is the situation when the destructor is called too I am guessing.
I am just not sure how to have id...
OK, I have everything I was attempting working. Thanks for the help.
Now I am going to take a few steps back and work on an engine class which organises the objects and contains the variables...
OK I tried that (addmitedly initially just by sticking in the * and seeing what happens) and I am running into problems:
cannot convert parameter 1 from 'Cplayer' to 'CgameObject *const &'
edit:...
I am working on a simple game loop.
The idea is to have a parent game object from which all other objects are derrived. The idea behind this is so the class can be expanded and reimplemented for...