well if you remember it says somewhere in those tutorials that most rendering is done via triangles so you could break it down into triangle strips. It looks like it would take 4 triangles for the...
Type: Posts; User: Lesshardtofind
well if you remember it says somewhere in those tutorials that most rendering is done via triangles so you could break it down into triangle strips. It looks like it would take 4 triangles for the...
opengl - Irregular polyhedron modeling in 3d, GLUT - Programmers
opengl - Irregular polyhedron modeling in 3d, GLUT - Stack Overflow
While I do agree with the response you have already gotten...