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Type: Posts; User: sapdev

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  1. Using caps was only to highlight not to yell....

    Using caps was only to highlight not to yell. Sorry for that.

    I am getting positive results in my output, that's why I am defending my code, which here some of the guys are saying will not run or...
  2. @MK27 Getting angry,abusing will NEVER solve...

    @MK27

    Getting angry,abusing will NEVER solve anything.


    I like your idea about official opengl forum. :P



    PS : One More thing my code is 100 % Correct. This is for iPhone. the max frame...
  3. Already tried and tested. NOT WORKING :( ...

    Already tried and tested. NOT WORKING :(




    After this I think I am gonna give it a try. Will post my results within 5 hrs.

    Thanks for giving a noobe some Hope :D
  4. @MK27 Sorry for a late reply . . . . ...

    @MK27

    Sorry for a late reply . . . .




    Have seen the whole code snippet.

    I am repeating this agian, (ALAS I HOPED FOR SOME HELP, AND IT IS TAKING SO MUCH TIME MAKING PEOPLE UNDERSTAND...
  5. That was the way I was doing before. . . . when...

    That was the way I was doing before. . . . when I was rotating the objects in there own axes, snap to the closest angle, but as you can see I am now doing free form rotation in the WORLD SPACE,...
  6. Yes you are right Fortunately I have crossed that...

    Yes you are right Fortunately I have crossed that stage.


    Here is my code structure :

    I am reading an obj file, and rendering it, This whole thing is a class. ie for every obj file there is a...
  7. Setting an object to predefined angle / orientation

    This post being my first comes with lots of hope.

    The situation till now :-

    I have multiple objects in a scene. On a moment there is only 1 interact able object. The object is being rotated by...
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