If it would be a hacked game I would not bother with license regulations anyway.
Type: Posts; User: moment
If it would be a hacked game I would not bother with license regulations anyway.
My computer game uses DirectX. However, many users are often complaining and asking for d3dx_39.dll. I thought it is a part of DirectX package, but is it really? So many people don't have the file,...
Only 32? Do I understand something wrong? My computer is not the newest machine at all and I get at least 200.
At the moment I have used a separate source for every character in my game. There are...
Hello!
My computer game uses OpenAL. I have recently encountered a problem: I can not generate as many sources as I want. It gives me this error:
There are not enough non-memory resources to...
Thanks Bubba, one of my problems was solved with D3DXVec3TransformCoord(), but another remained. The mesh is now in the right size, but it has somehow wrong rotation. But when I open that .x file in...
I use a program that reads the content of .x file and stores it into a file that my game uses to load graphic data. I have problems calculating points using the two transformation matrices that are...
Can someone please explain this piece of code:
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE, LPSTR, INT)
{
}
I don't understand what the last 3 things of it mean.
I've got a question about the same thing, so I won't make a new topic.
I use my server on a local IP and port forward to it. When I give my client application the real IP of mine, should it work...
Thanks, that was really my problem, caused by a lack of knowledge in that field.
I have a simple server program that connects with client program. It worked with 127.0.0.1 (should be local ip, I got it from a tutorial), but when I changed to my real ip the server part stopped...