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  1. alright guys, i might as well be the one to...

    alright guys,

    i might as well be the one to transfer the tips and tricks on this forum if you guys don't want to. :(
  2. is that right? wow, but it's still there, just...

    is that right? wow, but it's still there, just ready to be overwritten eh?

    anyway, i am still hoping that you guys could transfer your tips and tricks to my page:
    ...
  3. Hi guys, please please, i beg you, do not post...

    Hi guys,

    please please, i beg you, do not post your tips and tricks here and instead, post it on my website,

    my collection of tips and tricks

    please... thanks :)
  4. Replies
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    1,526

    the best algorithm (but hard) to implement for...

    the best algorithm (but hard) to implement for your tictactoe ai is the minimax tree.
  5. Guys!!!! wait up!!! Please!!! not here, on my...

    Guys!!!! wait up!!! Please!!!

    not here, on my website! please post your tips and tricks there together with your name, and optional email ad and homepage!

    tips and tricks collection

    please?...
  6. Thread: a little help?

    by mickey
    Replies
    2
    Views
    1,092

    http://www.gamedev.net http://www.flipcode.com

    http://www.gamedev.net
    http://www.flipcode.com
  7. hey guys, i've finally put up the website, i...

    hey guys,

    i've finally put up the website, i hope i could get some contributions here, :)

    http://www.angrysoft.com/tipsandtricks.php
  8. detecting the number of pages/documents to print on the print job?

    hello,

    what do you call that icon that appears on the lower right on your taskbar?

    i'd like to know how much papers my ink catrdrige can print before it runs out so i'm going to make a program....
  9. Replies
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    hello, are you coding in DOS? why not start...

    hello,

    are you coding in DOS?

    why not start coding in windows or some other OS, this way, you won't get left behind and you learn much much more,

    just my thoughts,

    :)
  10. Replies
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    1,549

    i liked this idea so much, i'm guessing that i...

    i liked this idea so much, i'm guessing that i should have my own webserver so i could instruct cgi codes to compile the code base from the imei number,

    unfortunately, i don't have my own...
  11. Replies
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    hello, implemenenting copy protections are...

    hello,

    implemenenting copy protections are quite a mystery to me,

    is it something this simpe:

    1. user provide imei number
    2. KeyGenerator function generates a key base on the imei number...
  12. Replies
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    1,549

    hi codeplug, well yeah sort of, how do you...

    hi codeplug,

    well yeah sort of, how do you generate a unique key base from the imei number to implement a basic copy protection for your software.,
  13. Replies
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    1,549

    how are copy protections implemented?

    hi,

    i'm developing for the series 60 platform(ie symbian os), the cellphones have this IMEI number, which is unique on all cellphones,

    i was wondering how exatly copy protections are...
  14. um.., yeah something like that! well, this...

    um.., yeah something like that!

    well, this sort of class gives me problem so i'll just make the linked list a seperate struct and a class that handles this linked list, :)

    thanks for your time...
  15. a linkedlist creating by itself or something like that..,

    hi,

    was wondering if this is possible? and how?
    say..,

    class LinkList()
    {
    int item;
    LinkList *pNext;
  16. Replies
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    huh? it's upto you where you want the ball's next...

    huh? it's upto you where you want the ball's next direction be??
  17. help? anyone?

    help? anyone?
  18. Replies
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    3,822

    you could try checking before the ball hits the...

    you could try checking before the ball hits the block,

    ie,

    if(ball'snextposition >= block's min width/height etc., && <= blocks' max widh height etc.,)
    bounce back the ball;
  19. Thread: level editor

    by mickey
    Replies
    3
    Views
    1,472

    you could use a bitmap of a box(something that...

    you could use a bitmap of a box(something that represents a grid), and place this across the window,

    or better yet, if that's a 2d game, use java instead, you can generate one very very quick, :)
  20. Thread: string help

    by mickey
    Replies
    6
    Views
    943

    you can use std::string and all your troubles...

    you can use std::string and all your troubles will be gone, :)
  21. hehe no problem, but i hope someone else there...

    hehe no problem, but i hope someone else there could help me,
    i also can't see why it's a problem since i'm just doing the same thing if i don't encapsulate to my own class the std::stack.., :(

    i...
  22. help?

    help?
  23. oh i'm sorry i misinterpreted your post, :) ...

    oh i'm sorry i misinterpreted your post, :)

    anyway, i've also tried that but same assertion error, BLOCK_TYPE_IS_VALID(pHead->nBlockUse) ??

    thanks! :)
  24. uh.. wait, i do it like this, T* ptr =...

    uh.. wait, i do it like this,

    T* ptr = m_Stack.top();
    delete ptr; // i still have the reference?
    m_Stack.pop();

    :)
  25. void? why not? i don't need it's return value, i...

    void? why not? i don't need it's return value, i just want to delete the top most object, :)

    i made this class because the standard std::stack doesn't delete the object when you call upon it's pop...
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