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Type: Posts; User: MrWizard

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  1. Replies
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    I know quite a few people at NOA and NST and they...

    I know quite a few people at NOA and NST and they do hire a lot of digipen grads, just not exclusively.
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    I know for a fact the first statement is false. ...

    I know for a fact the first statement is false. The second, I would strongly disagree with.
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    It really depends. If you go to a 4 year standard...

    It really depends. If you go to a 4 year standard college you had better have a lot of personal projects going and ideally even a small demo of a working game prototype. I don't know how Digipen and...
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    So, is there some solution that involves writing...

    So, is there some solution that involves writing out your data in a different format so that you don't need CString to load it?
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    Are you aware of the following functions? ...

    Are you aware of the following functions?

    size_t mbstowcs( /*snipped*/ ); // ansi

    int MultiByteToWideChar( /*snipped*/ ); // win32

    Sorry, can't answer your MFC question for you. I'm...
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    I don't have time to look through the calculation...

    I don't have time to look through the calculation at this moment, perhaps later. However, did you confirm that using just the diffuse component works without normal mapping?
  7. Thread: Shader hell

    by MrWizard
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    2,266

    Are you GPU bound or CPU bound in your...

    Are you GPU bound or CPU bound in your application? You might consider calculating the scatter (and extinction?) term on the cpu and then setting it in the effect file. Also if your detail uv's are...
  8. Thread: Shader hell

    by MrWizard
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    2,266

    What shader version are you working with? Exactly...

    What shader version are you working with? Exactly how many inputs are you using? Can you post some function stubs, maybe something can be massaged or combined.
  9. Thread: Anti aliasing

    by MrWizard
    Replies
    7
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    3,070

    GDI+ has nothing to do with MFC. Have a look...

    GDI+ has nothing to do with MFC. Have a look here:

    http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdicpp/GDIPlus/GDIPlus.asp

    With a little searching you should be able to get...
  10. Thread: Anti aliasing

    by MrWizard
    Replies
    7
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    3,070

    Look into GDI+

    Look into GDI+
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    Take a close look at your Quat constructors. Is n...

    Take a close look at your Quat constructors. Is n = n really what you want to be doing there? Also look at your operator- , see anything amiss?
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    ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));

    ZeroMemory(&d3dpp, sizeof(D3DPRESENT_PARAMETERS));
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    The number in braces is your allocation number....

    The number in braces is your allocation number. 1878 and then a 1875. You can break on a certain allocation like so:



    _CrtSetBreakAlloc(1878);


    However, if you have the time, one method to...
  14. So it's not a ball then, just a line segment? If...

    So it's not a ball then, just a line segment? If it is a ball, what is the radius?
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    void srand(unsigned int seed);

    void srand(unsigned int seed);
  16. Depends on your compiler. If you are using...

    Depends on your compiler. If you are using Visual Studio look under Project->Settings->Link. Otherwise read through the documentation that came with the compiler or google.
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    Maybe GetMessagePos would work.

    Maybe GetMessagePos would work.
  18. Link to Gdi32.lib ?

    Link to Gdi32.lib ?
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    That should be all there is to it. Maybe you can...

    That should be all there is to it. Maybe you can post more code? Why don't you open up a new project and just add that call in there and see if it works (it should). Then try to see what could be...
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    What window has current focus? Try using SetFocus.

    What window has current focus? Try using SetFocus.
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    It's pretty straight forward, you would have...

    It's pretty straight forward, you would have something like this in your header:



    CComPtr<IDirect3DDevice9> m_device;


    Oh, also include <atlbase.h> in your precompiled header or other...
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    Yup, all the time. I use ATL's CComPtr though....

    Yup, all the time. I use ATL's CComPtr though. Probably very similar in function I assume.
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    By just stepping through it in a debugger I think...

    By just stepping through it in a debugger I think you should easily be able to see where your problem is. You might want to consider some logging system as well to aid you. If you have 2 monitors I...
  24. Since you usually want to have a back buffer in...

    Since you usually want to have a back buffer in addition to the primary surface, you may consider something like this:



    memset(&ddsd, 0, sizeof(ddsd));

    ddsd.dwSize = sizeof(ddsd); ...
  25. Well I'd have to see the whole project to really...

    Well I'd have to see the whole project to really say, but yes it should work correctly if it's in winmain and you use extern correctly.
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