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Type: Posts; User: JoshG

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  1. Thread: stderr vs stdout

    by JoshG
    Replies
    6
    Views
    13,598

    Thanks, I was just wondering.

    Thanks, I was just wondering.
  2. Thread: stderr vs stdout

    by JoshG
    Replies
    6
    Views
    13,598

    Why should stderr be used for error messages? I...

    Why should stderr be used for error messages? I still do not understand.
  3. Thread: stderr vs stdout

    by JoshG
    Replies
    6
    Views
    13,598

    stderr vs stdout

    What is the different between the two?

    fprintf(stdout, "Hello there\n");

    Produces the same output as

    fprintf(stderr, "Hello there\n");

    Is there a practical use for stderr? Is it logged or...
  4. Thread: fprintf stdin

    by JoshG
    Replies
    2
    Views
    7,398

    fprintf stdin

    Why is it when I use fprintf(stdin, "%d", 20);

    I can't just use scanf and retrieve that value? I am just trying to figure out how writing to different streams works.
  5. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Those are good ones that I did not think of at...

    Those are good ones that I did not think of at all :). Way to go, I got alot of work to do on the FAQ, and very little time :(. I hope I get alot of time soon.
  6. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    I got the email, I will add the answers to the...

    I got the email, I will add the answers to the FAQ by tonight. Anyone want to help with the other sections?
  7. Thread: Game Timing?

    by JoshG
    Replies
    13
    Views
    1,761

    How are you keeping track of each missile and its...

    How are you keeping track of each missile and its location?
  8. Replies
    6
    Views
    1,351

    I just store my sprites in one bitmap, then load...

    I just store my sprites in one bitmap, then load them into seperate sprites.
  9. Thread: Game Timing?

    by JoshG
    Replies
    13
    Views
    1,761

    How are you handling the missiles? Using an array...

    How are you handling the missiles? Using an array of structures to keep track of them, or a linked list? I am sure your problem is somewhere along there.
  10. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Awsome man, just email it to me,...

    Awsome man, just email it to me, [email protected]. I tried using the boards email feature the other day and it didn't work...
  11. Replies
    3
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    1,761

    There is a RPG maker, I forget the name, it has...

    There is a RPG maker, I forget the name, it has something all 'RTP' it is a 20 meg file that is full of sprites and tiles, almost for anything you could use, if you are making an RPG though....
  12. Replies
    8
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    1,863

    Awsome idea with the 13h, I totaly forgot about...

    Awsome idea with the 13h, I totaly forgot about that. I will add that as a section after class today, thanks. See the Help with FAQ thread for more about that.
    ...
  13. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Alright guys, just added all the questions to the...

    Alright guys, just added all the questions to the FAQ. Let me know how you think the format works on now that it has some bulk. I answered very few of the questions, I have to go to night class, I...
  14. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    It is true that most people who ask those...

    It is true that most people who ask those questions are to lazy to go to other sites and look up the information. So I think the FAQ should have a small version that simply says 'You can't make...
  15. Thread: Game Timing?

    by JoshG
    Replies
    13
    Views
    1,761

    In order to have your space ship drawn while your...

    In order to have your space ship drawn while your main loop is still going, you need to have your main loop draw the space ****. Or draw one frame.



    while(!quit)
    {
    if(UserHitSpace())
    ...
  16. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Alright, I made a template of how the HTML...

    Alright, I made a template of how the HTML version will look, check it out http://www.ciusa.net/~jrgrant/faq.html. Let me know what you guys think, tomorrow after work I will add all the current...
  17. Replies
    8
    Views
    1,863

    If you are wrote some DirectX tutorials that...

    If you are wrote some DirectX tutorials that would be awsome to link to from the FAQ, maybe you could even help out with the DirectX section?
  18. Thread: Game Timing?

    by JoshG
    Replies
    13
    Views
    1,761

    In case you don't understand that code, I can...

    In case you don't understand that code, I can explain why this is happening. Lets say your main() has a loop that gets input and moves the player ship accordingly. It also test for the fire button,...
  19. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Under each libraries section we can have a links...

    Under each libraries section we can have a links subsection, and add links to your tutorials TechWins.

    Magos, I think all those questions should go under the first section, and good questions...
  20. Thread: Help with FAQ

    by JoshG
    Replies
    19
    Views
    12,897

    Help with FAQ

    Hey guys, I am working on the FAQ for the game programming board. I have never wrote one, so what I am doing is creating a table of contents with all the stuff I can think of. I need you guys to let...
  21. Replies
    8
    Views
    1,863

    Maybe if we wrote a nice FAQ and posted it one of...

    Maybe if we wrote a nice FAQ and posted it one of the mods would 'sticky' it. The FAQ could have a general concepts section, which explains blitting, double buffering, sprites, what a lib is and...
  22. Replies
    4
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    2,387

    Going through time, that reminds me of Chrono...

    Going through time, that reminds me of Chrono Trigger. I like the setting of FFVII, it was sort of modern, they had cars and motorcycles and such, but they still fought with swords. FFIX was pretty...
  23. Replies
    18
    Views
    2,627

    I never finished that, did not know enough back...

    I never finished that, did not know enough back then, maybe I do now. I work everyday and do not have alot of time, but I am gonna try to start that back up.
  24. Replies
    8
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    1,585

    Hey man, that one hour game thing was cool. I...

    Hey man, that one hour game thing was cool. I think you are capable of making a badass console pong. Make d4t 5h17 1337.

    I was just kidding about that ;).
  25. Replies
    8
    Views
    1,863

    Game Programming Board improvements

    I think we should try to develop the game board into more, make it a better place to hang out. Like have some threads teaching stuff, instead of every thread being a exact copy of something posted...
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