Search:

Type: Posts; User: bobbelPoP

Page 1 of 6 1 2 3 4

Search: Search took 0.01 seconds.

  1. Thread: 2D Shooter

    by bobbelPoP
    Replies
    7
    Views
    2,152

    Thanks.

    Thanks.
  2. Thread: 2D Shooter

    by bobbelPoP
    Replies
    7
    Views
    2,152

    But what about Direct3D? I mean it looks really...

    But what about Direct3D? I mean it looks really good, but can it handle stuff like DirectInput, as in Mouse events, Keyboard, and stuff. And I know in windows, you can just use getasynckeystate for...
  3. Thread: 2D Shooter

    by bobbelPoP
    Replies
    7
    Views
    2,152

    2D Shooter

    I want to make a full fledged 2d shooter. But I'm confused on where to start, I mean I have the basics of windows making down, and I've done some directX successfully.

    I was thinking of using...
  4. Thread: Chunk Split

    by bobbelPoP
    Replies
    7
    Views
    2,187

    chunk_split in php returns the string back with...

    chunk_split in php returns the string back with the chunk bit returns after every character by the amount of chunk length.
  5. Thread: Chunk Split

    by bobbelPoP
    Replies
    7
    Views
    2,187

    Oh stop teasing me! :(

    Oh stop teasing me! :(
  6. Thread: Chunk Split

    by bobbelPoP
    Replies
    7
    Views
    2,187

    Please delete this thread

    -delete this thread-
  7. Replies
    11
    Views
    2,005

    Holy ........ it worked.

    Holy ........ it worked.
  8. Replies
    11
    Views
    2,005

    Thanks for this. I know pretty much the basics of...

    Thanks for this. I know pretty much the basics of pointers now. ;D
  9. Replies
    11
    Views
    2,005

    : error C2664: 'Particle_A::AddParticle' : cannot...

    : error C2664: 'Particle_A::AddParticle' : cannot convert parameter 1 from 'char' to 'char *'
    1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or...
  10. Replies
    11
    Views
    2,005

    #include #include class...

    #include <string>
    #include <iostream>

    class Particle_A {


    public:


    void AddParticle( char* Buffer, char* Particle )
  11. Replies
    11
    Views
    2,005

    Dunno bout 1. Uhh do you mean the buffer doesn't...

    Dunno bout 1.
    Uhh do you mean the buffer doesn't have any value or it's not pointing, cause it is. ;P
  12. Replies
    11
    Views
    2,005

    What doesn't this work.

    #include <string>
    #include <iostream>

    class Particle_A {


    public:

    // should this be a void??
    void AddParticle( char* Buffer, char* Particle )
  13. Replies
    4
    Views
    1,283

    Well why else would I post in windows...

    Well why else would I post in windows programming? I mean C++ by itself cannot do any of this :P although you probably could make it if you worked on a gui library.
  14. Replies
    4
    Views
    1,283

    Text and Forms inside a program.

    How do I do this? I have searched all around google, haven't found anything about it. :/
  15. Replies
    21
    Views
    3,052

    Must be me.

    Must be me.
  16. Replies
    21
    Views
    3,052

    It just seems the syntax is very.. open.. @_@ ...

    It just seems the syntax is very.. open.. @_@
    Though I haven't even touched iterators yet besides the one laserlight gave.

    I don't know, it just seems like people are making up syntax aswell as...
  17. Replies
    21
    Views
    3,052

    I hate caches sometimes. xD They're good for...

    I hate caches sometimes. xD They're good for rendering pages faster, but then sometimes those caches can have old data. Also, well I guess it's just me being a nooby, that's why xD
  18. Replies
    21
    Views
    3,052

    I wish C/C++ wasn't so strict. :(

    I wish C/C++ wasn't so strict. :(
  19. Replies
    21
    Views
    3,052

    I know number 2, and number 4 doesn't work, I do...

    I know number 2, and number 4 doesn't work, I do forward it back, but it's still clear.
  20. Replies
    21
    Views
    3,052

    Well I did fix my problem, so thanks guys! ...

    Well I did fix my problem, so thanks guys!





    class BUBBELdb {


    public:
  21. Replies
    21
    Views
    3,052

    Actually I did read up on begin, front, end,...

    Actually I did read up on begin, front, end, size, but it's not like I read the whole thing. :P

    Well thank you for telling me what the error is, but it was cryptic for a nooby xD.
  22. Replies
    21
    Views
    3,052

    Well it's not like I know immediately what the...

    Well it's not like I know immediately what the errors are. :P
  23. Replies
    21
    Views
    3,052

    Do I have to do it in an int main? Well...

    Do I have to do it in an int main?

    Well .size() does return how many elements are in a list/vector so whats your point in guessing? :P


    By the way, I'll just look into the documentation some...
  24. Replies
    21
    Views
    3,052

    I also tried vectors.

    I also tried vectors.
  25. Replies
    21
    Views
    3,052

    By the way, I used size too. ;P

    By the way, I used size too. ;P
Results 1 to 25 of 141
Page 1 of 6 1 2 3 4