Thanks.
Type: Posts; User: bobbelPoP
Thanks.
But what about Direct3D? I mean it looks really good, but can it handle stuff like DirectInput, as in Mouse events, Keyboard, and stuff. And I know in windows, you can just use getasynckeystate for...
I want to make a full fledged 2d shooter. But I'm confused on where to start, I mean I have the basics of windows making down, and I've done some directX successfully.
I was thinking of using...
chunk_split in php returns the string back with the chunk bit returns after every character by the amount of chunk length.
Oh stop teasing me! :(
-delete this thread-
Holy ........ it worked.
Thanks for this. I know pretty much the basics of pointers now. ;D
: error C2664: 'Particle_A::AddParticle' : cannot convert parameter 1 from 'char' to 'char *'
1> Conversion from integral type to pointer type requires reinterpret_cast, C-style cast or...
#include <string>
#include <iostream>
class Particle_A {
public:
void AddParticle( char* Buffer, char* Particle )
Dunno bout 1.
Uhh do you mean the buffer doesn't have any value or it's not pointing, cause it is. ;P
#include <string>
#include <iostream>
class Particle_A {
public:
// should this be a void??
void AddParticle( char* Buffer, char* Particle )
Well why else would I post in windows programming? I mean C++ by itself cannot do any of this :P although you probably could make it if you worked on a gui library.
How do I do this? I have searched all around google, haven't found anything about it. :/
Must be me.
It just seems the syntax is very.. open.. @_@
Though I haven't even touched iterators yet besides the one laserlight gave.
I don't know, it just seems like people are making up syntax aswell as...
I hate caches sometimes. xD They're good for rendering pages faster, but then sometimes those caches can have old data. Also, well I guess it's just me being a nooby, that's why xD
I wish C/C++ wasn't so strict. :(
I know number 2, and number 4 doesn't work, I do forward it back, but it's still clear.
Well I did fix my problem, so thanks guys!
class BUBBELdb {
public:
Actually I did read up on begin, front, end, size, but it's not like I read the whole thing. :P
Well thank you for telling me what the error is, but it was cryptic for a nooby xD.
Well it's not like I know immediately what the errors are. :P
Do I have to do it in an int main?
Well .size() does return how many elements are in a list/vector so whats your point in guessing? :P
By the way, I'll just look into the documentation some...
I also tried vectors.
By the way, I used size too. ;P