Hi,
Finally, I compiled and executed the program. The function is:
HANDLE WINAPI Scene::ThreadTest (Device* spnavi) {
while (true) {
spnavi -> loop();
}
Type: Posts; User: Seabra
Hi,
Finally, I compiled and executed the program. The function is:
HANDLE WINAPI Scene::ThreadTest (Device* spnavi) {
while (true) {
spnavi -> loop();
}
The class Device is defined how:
#include "dispositivo.h"
using namespace std;
Device::Device() {
...
Is an attribute of the class (Scene) that represents an interaction physical device. Is an object of the other class (Device).
Hi,
In the constructor of my class Scene I call a thread "CreateThread" that not recognized the attributes of my class... By any chance, is it a property on the use of threads???
...