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Type: Posts; User: arcaine01

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    How does .ASPX generate HTML?

    I know it may require a hefty explanation, but I was wondering if anyone knew how a .aspx file generates html when you load it into a browser?

    I mean...the first internet explorer came out way...
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    Oh lol...vector....makes much more sense haha ...

    Oh lol...vector....makes much more sense haha

    But...even so, Do you have any clue why my current code would not even adjust the viewmatrix when I call move?
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    Confusion on Camera controls

    So, I was working with 3D cameras and worlds, and I realized...I don't really understand what the matrices represent.

    There is a ViewMatrix, a perspective matrix, an upmatrix, and a world...
  4. Bubba, you are a life saver :P Thank you again...

    Bubba, you are a life saver :P

    Thank you again for your help. All I did was change the format for the auto depth stencil to one of the formats you suggested, and it worked perfectly.
  5. You're right Bubba, I'm sorry for my poor choice...

    You're right Bubba, I'm sorry for my poor choice of words. I meant to say its not clearing the window...not the vertex buffer :P

    I also found that if I construct the method like so:


    ...
  6. Application::StartDraw(void) { ...

    Application::StartDraw(void)
    {
    GraphicDevice::GetService()->Device()->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, Colors::Red, 1.0f, 0);
    GraphicDevice::GetService()->BeginScene();
    }
  7. VertexBuffer in DirectX not clearing? Advice?

    http://iam.colum.edu/students/tyler.kendrick/d3denginev1.rar


    So...I'm using the graphic device's "Clear" method before I begin a scene, however I still get some strange results when it draws to...
  8. DirectX9 _GUID unresolved external - compile time error.

    I am getting an unresolved external for the following:
    c_dfDIKeyboard
    GUID_SysKeyboard
    DirectInput8Create@20
    IID_IDirectInput8A


    It seems that it would be due to me not linking things...
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    IBM bitwise addition

    A while back, I saw a function (meaning a single executable line, and NOT an algorithm), that somehow properly added two numbers and was apparently patented by IBM. Has anyone seen this? Does...
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    Yes, now I see your point Anon. :) I'm sorry...

    Yes, now I see your point Anon. :)

    I'm sorry it took so long for me to understand, but thank you for being patient lol
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    Very true, you would have to exponentially...

    Very true, you would have to exponentially increase the amount of constructors if every derived member were to use the inherited class. However, since the branches would act as separate objects, as...
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    Nope, because then you can make something like...

    Nope, because then you can make something like this:


    class Alien
    {
    public:
    Alien(void);
    Alien(Scales scales) : Reptile(scales);
    Alien(Hair hair) : Mammal(hair);
    };
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    This is essentially what I'm proposing: ...

    This is essentially what I'm proposing:


    class BaseAlien
    {
    public:
    BaseAlien(void);
    };
    class Reptile : public Animal
    {
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    Take into consideration that the mothership only...

    Take into consideration that the mothership only picks up aliens.
    In your "answer", neither ReptileAlien or MammalAlien inherit from Alien, so the mothership ignores both of them, and leaves its...
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    I'm very sorry if my previous explanation was not...

    I'm very sorry if my previous explanation was not sufficient. I wanted to avoid typing a long example, but I guess it cannot be avoided.

    I changed my first post to extend upon my previous...
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    conditional inheritance?

    I was writing a tutorial for inheritance and it made me question something that may be interesting. Why is it that an object cannot determine which base object it inherits from based on the...
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    ...wow. I'm very very very sorry for all the...

    ...wow. I'm very very very sorry for all the trouble I've caused. I guess when I was afk at work, someone redefined BYTE as an unsigned short in one of my included headers. That actually explains...
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    I'm very sorry if I'm not explaining this...

    I'm very sorry if I'm not explaining this clearly. I did not redefine the key defines or the macros. I was using the Direct Input macros and key defines.

    I used the Direct Input GetDeviceState()...
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    Yes, but I was under the impression that...

    Yes, but I was under the impression that information about each key would be copied to a separate array location or byte. What would be the purpose of copying multiple keys to the same...
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    I didn't know about continual acquires, but...

    I didn't know about continual acquires, but fortunately, I am doing that. However, the GetDeviceState() function is copying information in a very odd way.


    I have my BYTE keystate[256] array,...
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    I actually originally had it that way, and it...

    I actually originally had it that way, and it didn't work...the keys listed above are surprisingly the working ones! For some reason, DIK_whatever just won't work. It compiles just fine, the only...
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    I'm sort of doing that, but writing it in a...

    I'm sort of doing that, but writing it in a function...my point is that the keys that are already defined aren't working for me for some unknown reason.

    For example, DIK_ESCAPE (which is defined...
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    Direct Input MADNESS!

    This is a different question, but is just as puzzling to me. In my last post (Found Here) I provided code snippets so you could see what I was doing.

    In the Directinput GetDeviceState method, I...
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    Direct Input Keymap is Destroyed!!!

    I'm very confused with this particular error, and was hoping that someone here would be kind enough to tell me why this error is occuring...

    I have a simple Input class:


    #ifndef _INPUT_H_...
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    I'm not talking about improving the existing ADD....

    I'm not talking about improving the existing ADD. I'm just wondering how to improve my own ADD method so I can understand more, and learn some cool calculation tricks.
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