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  1. I'm very new to any type of collision detection. ...

    I'm very new to any type of collision detection. How is the per-triangle intersection test accomplished?
  2. Detecting collision/intersection of a line/cylinder through a 3D object

    I'm working on a special case collision detection where I have a cylinder that intersects some object in a scene. The cylinder can be considered a simple line, or actually two points that make up...
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    One other issue, unrelated - if I try to use...

    One other issue, unrelated - if I try to use glutEnterGameMode() I can enter and exit successfully, but in game mode full screen it won't go into 16 or 32bit color depth, only 8bit and it acts like...
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    n/m, I thought you were referring to a different...

    n/m, I thought you were referring to a different issue.

    I did manage to get it working, although it still seems like a hack way of doing it:



    void mouseMove(int x, int y)
    {
    if(!warped)
    {
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    Sorry, I know I'm a terrible programmer, but that...

    Sorry, I know I'm a terrible programmer, but that doesn't seem to help with the issue I'm having :(
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    Basically what I have now for the function passed...

    Basically what I have now for the function passed to glutPassiveMotionFunc is...(I know, not the best math for computing the rotation amount...maybe some tips on that too?):


    void mouseMove(int...
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    mouse input/aiming FPS style using glut

    I'm trying to work on a simple FPS style game (only aiming, no translational movements) and I'm having a hard time with getting the correct mouse interaction. Mainly I don't know how to set it up...
  8. Sorry, I guess I should have stated I'd be doing...

    Sorry, I guess I should have stated I'd be doing it in OpenGL, too. Sure, I think the tip of the arrow could be represented as a point. I'd like to be able to test for collision against various...
  9. General collision detection technique question (maybe simple)

    Hopefully this isn't extremely complicated...maybe it doesn't require advanced collision detection techniques at all, I don't really know, so I'm looking for a general idea how I might go about it. ...
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