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  1. How to get data from an IP address control box - VIS C++ 6

    Hey,

    I have a dialog box with an IP address box, however, I can't seem to get it to allow me to set a member variable, which is presumably what I need to do to get the data from it.

    Also, I...
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    That sorted it, thanks!

    That sorted it, thanks!
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    It has to be LPTSTR, which is some Microsoft...

    It has to be LPTSTR, which is some Microsoft specific format and that's pretty much all I know about it.
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    TCHAR concatenation?

    Hey,

    I'm trying to launch a browser window when I click on a dialog button in a vis c++ app. However, the function i'm using only launches if a specific path to a html file is given. I don't know...
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    I don't. where should i set them? Yep i...

    I don't. where should i set them?



    Yep i am.



    Thats what i think, but i haven't set any planes myself. It should be set to whatever the OpenGL presets are.
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    int main() { glutInitDisplayMode(GLUT_DOUBLE |...

    int main()
    {
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB); // Setup the window
    glutInitWindowSize(SCALE, SCALE);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("Base Code...
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    bah... just found another program i can test it...

    bah... just found another program i can test it on and it works fine... must be my code.... very odd. Maybe a depth buffer problem?
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    Clipping plane prob?

    Grr, i have some odd problem and i'm not quite sure of the reason why. I'm not even sure if its my programming or a prob with my graphics card. It should be easy, this isnt even the thing im trying...
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    implimented: * Per object material support. *...

    implimented:

    * Per object material support.
    * Texturing. BMP, JPG and TGA file formats.
    * Skybox.
    * Collision Detection and response.
    * Animation system with quaternion support.
    * Flexible...
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    yeh i could do it like you described. perhaps...

    yeh i could do it like you described. perhaps start with a terrain tool, then add features like you said, when time allows.
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    yeh sounds good. but would that not involve alot...

    yeh sounds good. but would that not involve alot of setting up for the program itself? for my needs as im on a games programming course it may take a little too long to develop the software needed to...
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    some initial feedback from lecturers aired...

    some initial feedback from lecturers aired caution to the idea of going for a full engine type approach. As cos of the sheer amount of work the project is often left shallow. I'll perhaps take an in...
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    thankyou guys :) I think i may drop the...

    thankyou guys :)

    I think i may drop the cel-shading then. and i'll see about lens flare, it may work well in the project I have in mind.

    As for the amount of stuff, I have alot of it...
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    Game Components - final year project

    Hey,

    I'm currently on a degree in Computer Games Programming and have a year and three months before my final year (I’m on placement next year). I thought it a good opportunity then, to start...
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    yeh! daddy cool :D it works, ty :)

    yeh! daddy cool :D it works, ty :)
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    Updating file name

    Hey,
    Ive written a program in c/opengl and it creates a .tga file of each frame to make a short animation. However, im wanting to 'update' the file name it creates in the function each time its...
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    Passing pointer to array[][] to a function

    I have a 2d array bZBuffer[][] and i want to pass a pointer to this array to a function but i cant figure out how. I know its easy, just one of those days. In fact I looked it up in a book and their...
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    I have windows.h included. But i still have...

    I have windows.h included. But i still have problems.

    Hers some code for the glutPassiveFunc call back function



    void mouse(int iX, int iY)
    {
    if(iX<(SCREEN_WIDTH/2))...
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    it won't let my scene load when i use that. I get...

    it won't let my scene load when i use that. I get a blank screen with my mouse stuck. However, i will have a play and see what i can do. Thank you :)
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    it crashes after I choose to view it not in full...

    it crashes after I choose to view it not in full screen. In full screen mode it tells me my card doesnt support it and either closes or crashes. (GF2 MMX400).
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    Mouse 'control' prob in OpenGL

    Hey, Im currently trying to add some mouse control support for my 3rd person camera system. I have used glutPassiveMotionFunc to get the position and when it move it left or right it rotates the view...
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    I found the problem, there was a problem with the...

    I found the problem, there was a problem with the light attentuation as pointed out and also with my matrices, the projection matrix was messed up somehow. So after all that i now have a big black...
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    Im still learning c and c++ but i found it quite...

    Im still learning c and c++ but i found it quite easy to get into OpenGL and get some nice (ish) looking stuff going. So id suggest starting out with that.

    C or C++ is fine, but i spose in terms...
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    I didnt use sizeof, since at that point pIndices...

    I didnt use sizeof, since at that point pIndices doesnt have a size. But it would be better.

    The debugger is giving an error:
    Direct3D9: (ERROR) :All attenuation factors are 0 for non-directional...
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    Invisible geometry :( D3D vertex prob?

    Hey, all im trying to do is make a simple cube in DirectX 9. However, despite it all compiling i have inivisble geometry. I have my lights switched on, materials set etc. So that leads me to think...
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