Goes step by step, intializing winsock, creating the socket, setting address information, and then connecting to host. THroughout all the steps, it has error check. Everything runs fine, but When it...
Type: Posts; User: Stray_Bullet
Goes step by step, intializing winsock, creating the socket, setting address information, and then connecting to host. THroughout all the steps, it has error check. Everything runs fine, but When it...
I appreciate it. I was going to modify the Doom source code, but then i decided to do a tile engine... but since i got a link to an allegro installer, Ill probably use it to compile the Doom source....
using the built in graphics library that comes with borland ( <graphics.h> and graphics.lib) As you can see, I am trying to keep it simple. I did think of Allegro as an alternative...
Hello, I have been searching for a tutorial on tile engines in C/C++, but I cannot seem to find any. Does anyone know where I can find one? Or at least the concept of writing one? I am using Borland...
Im currently using Borland C++ 5.02. Where can i find a tutorial on the concept of a C/C++ tile engine, or some actual code? Thanks in advance.
(oh yea, no DX or OPENGL tuts please)
Ok, i know how to program in C, and sockets as well. But, i have this error i just cant fix. Heres my code:
#include <stdio.h>
#include <winsock.h>
main()
{
WSADATA WsaDat;
if...