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Type: Posts; User: X_e_e_k

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    well, yea... an if statement would suffice, but...

    well, yea... an if statement would suffice, but it's making calls to another subroutine, if something in that subroutine returns a value, but there's a separate error (aside from the return value)...
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    yea that empty string was just an example for...

    yea that empty string was just an example for something on a bigger scale, i'm starting to get the drift of how it affects the flow of code...

    are you guys thinking about program runtime error...
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    here's my take on it, but i don't know if i'm...

    here's my take on it, but i don't know if i'm right
    int ex; //some global variable

    int routine1() {
    int reply = routine2();
    if (ex) {
    // handle the exception
    }
    }
    /* would be like this...
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    the Try keyword in visual basic, how so in c?

    I'm porting some code of a game I found on the web to C. It was written in Visual Basic 2005.

    It goes a little something like..
    Try
    Do
    'code block
    Loop Until Not Change
    Catch ex...
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