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Type: Posts; User: JVene

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    Indeed, even Wii, which is under $2,000 US,...

    Indeed, even Wii, which is under $2,000 US, requires that you pass an "review" - they check to see if they think you have a sufficiently staffed and experienced organization.

    There are several...
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    I'm no physicist, just a tourist. I would...

    I'm no physicist, just a tourist.

    I would think a struct representing the atom's electron configuration would be a start. An example might be



    struct
    {
    char name[ 25 ]; // or however you...
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    For c++, boost as a formatting facility that...

    For c++, boost as a formatting facility that actually works better than printf.

    However, in a non-C++ style, printf provides some of the formatting you required - boost is superior for C++ though....
  4. Every time I see a post like this, with just the...

    Every time I see a post like this, with just the assignment and maybe a "do this for me" or similar message, I think of Back to the Future; Biff, complaining that he has to have time to re-write the...
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    I would simply run through the source string one...

    I would simply run through the source string one character at a time, looking for candidate operators vs numeric characters, creating objects representing the operands and operators as they are...
  6. Thread: confused

    by JVene
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    As to formatting data with streams, boost has a...

    As to formatting data with streams, boost has a nice formatting library for use with streams that outdoes printf formatting.
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    You may need to move into 64 bit computing here....

    You may need to move into 64 bit computing here.

    Unless you can trim the precision requirements, you may have to use files - perhaps memory mapped files. Speed differences are vast, though.
    ...
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    Any good graphics/gaming engine will provide a...

    Any good graphics/gaming engine will provide a C++ interface for the underlying graphics API, often with the feature of choosing DirectX or OpenGL.

    DirectX is a C level API. That's all there is to...
  9. While I have no experience in Kanji, I can say...

    While I have no experience in Kanji, I can say you'll need to study language independent development more to get this right.

    Search here or google for linux resources for Japanese language support...
  10. Thread: errors

    by JVene
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    start by adding a ; after the rate = 0.5 ...

    start by adding a ; after the rate = 0.5

    see what happens.
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    Quite true, but that would imply using either...

    Quite true, but that would imply using either DirectX or OpenGL (which is a good idea), but the OP is writing this convolution in code, indicating it is performed on a bitmap in RAM, and may not...
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    Casting is a dark and winding subject with some...

    Casting is a dark and winding subject with some history of this language involved. In modern C++ it is an undesirable evil which we seek to avoid, but use when required with some care. There are...
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    load quad_i.dat; load quad_q.dat; What...

    load quad_i.dat;
    load quad_q.dat;


    What language is that? Is this what's in the dat file or the source code?



    Did you mean length(quad_i) ?
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    Your CPP includes maze.h (which is dependent on...

    Your CPP includes maze.h (which is dependent on stack) before you included stack
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    Part of my point in suggesting CxImage is that...

    Part of my point in suggesting CxImage is that you'll have the source for some near Photoshop quality rotation algorithms in source code.
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    Sorry, in the context of "game programming" - I...

    Sorry, in the context of "game programming" - I didn't read carefully the operative word "image" - I was thinking 3D rotation of solids.


    Yes, image rotation is a pain, but is an anti-aliasing...
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    There's not enough context in your point for me...

    There's not enough context in your point for me to reply beyond generality.

    Gaps can be a result of the means by which a model is created. I note that in 3D OpenGL, I generally see no gaps in my...
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    dynamic_cast is a little more than just casting...

    dynamic_cast is a little more than just casting from the base to a derived type, which is one of it's most common uses.

    static_cast is performed at compile time, and is otherwise unaware of the...
  19. A "stop" flag is fairly common, yes. Volatile...

    A "stop" flag is fairly common, yes.

    Volatile is applicable to threaded development. Any indication otherwise is likely a microscopic detail that's unimportant, perhaps one that applies to code...
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    I'm not in the UK, so I can't help you with...

    I'm not in the UK, so I can't help you with recommendations regarding where to study. I think I can contribute to the related questions though.



    I'd be surprised if you didn't recognize just...
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    It generally is better to use vectors. The...

    It generally is better to use vectors.

    The trick is to recognize a situation where a simple array MIGHT be a better choice.

    Let's analyze a little more about why (and why not).


    You have a...
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    ...maybe not.... First off, there's no need...

    ...maybe not....


    First off, there's no need to 'zero' out the strings. They'll be handled already by the simple fact that they're strings from STL, and their default initialization is already...
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    I laughed (oh, sorry, LOL) ExDHaos; I'm...

    I laughed (oh, sorry, LOL)

    ExDHaos;

    I'm left to infer part of your meaning. Do I assume you're a self studier or overachieving student interested in more depth than the online tutorials or the...
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    This has been the problem since Unix split into...

    This has been the problem since Unix split into several commercial versions in the late 70's.

    There's the current version, the next version and the previous version that 60% are still using. It...
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    It seems now is the time to learn them. It...

    It seems now is the time to learn them.

    It looks to me that what you actually have are single dimension arrays, just 5 of them representing 5 categories. Using a struct or class, you can...
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