What I like about the mandatory "throws" keyword isn't that it gives me specific information about how to handle an exception, but that it protects against stealth exceptions -- exceptions that are...
Type: Posts; User: froobly
What I like about the mandatory "throws" keyword isn't that it gives me specific information about how to handle an exception, but that it protects against stealth exceptions -- exceptions that are...
Good article. It does a good job explaining why exception-based programming is good (and does not actually cause cancer), but it doesn't really address my issues with C++'s implementation in...
That said, C++'s exception mechanism kind of sucks. I mean, it works, and if you know how to use it right, it can do some very good things for your code, but there are a few things that you have to...
Try this:
/**
* make2d: takes an array of integers and returns a 2-dimensional array
* of integers with specified number of rows and columns. Allocates
* a new array, so...
I'm sorry I can't really answer your question, but I'm having a hard time reading your code, in part because your indenting is a bit confusing, but primarily because the variable names don't convey...