Some of my coursework material suggests using a reinterpret cast:
outfile.write(reinterpret_cast <char*> (&Object_name), sizeof (Object_type) );To serialize an object. Is this as bad of an idea as...
Type: Posts; User: 691175002
Some of my coursework material suggests using a reinterpret cast:
outfile.write(reinterpret_cast <char*> (&Object_name), sizeof (Object_type) );To serialize an object. Is this as bad of an idea as...
I won't give direct answers but here are some pointers:
1. in this line what part is directly related to declaring the variable....
and also what part is related directly to initializing the...
I almost never use bitshifts, but this is what I am thinking
int original = 0xf0f0f0f0;
int mask = 0x0000000f;
mask = mask << 3; // Assuming you want to change the third byte.
int changed =...
Based on what you want, I would suggest a different language. As someone recommended, Visual Basic could be closer to what you want. I would also suggest Java as I consider Swing pretty...
An AI that simply replies with an identical canned response based on the positions of the pieces cannot be called intelligent, and would probably not be very effective either.
Thats because SDL wasn't designed to be used that way. Any per pixel manipulations like that are going to be extremely slow.
#include <SDL/SDL.h>
int main ( int argc, char** argv ){
if...
Hi,
I am working on a simple particle system, and am having a problem involving emitters.
The particle engine works roughly as follows:
class Emitter;
class ParticleEngine {
void...
Hi, this is a really simple question but I can't figure it out. If I want to pass a really long string to a function, it is really inconvenient to keep it all on one line since then I need to scroll...
Well I am quite new to the entire pointer C++ thing, so this seemed like good practice, can someone tell me if I am following through the program right?
void g (int i) { //Passes a copy of the...
I find OOP absolutely essential to any project of a moderate to large scale.
Despite what people say, OOP isn't really about code reuse or faster development time. Its about organization.
...