In follow-up:
// vector add
const CVector operator+(const CVector &vec) const
{
return CVector(x + vec.x, y + vec.y, z + vec.z);
}
// vector add...
Type: Posts; User: Tazar_Azar
In follow-up:
// vector add
const CVector operator+(const CVector &vec) const
{
return CVector(x + vec.x, y + vec.y, z + vec.z);
}
// vector add...
www.gametutorials.com = your new mommy! its a great site ;) and has a tutorial on what you want.
BitBlt works fine. Go to GameTutorials and read the "Displaying a Bitmap" Tutorial in the win32 section. Should work quite nicely :).
Or even better, contact me. AIM: Gamer Tazar... I am the one hes asking this for. For more information on what he means:
In a game in OpenGL, how would you make it go from the Title Screen in...
They are going to make another website... criminal news is very, very, very dumb...
not sure if i understandyou so imma guess you could just put:
case VK_RIGHT:
if (amntxrot <= 360) {
amntxrot += 1.0f; //assuming you have floats and this is for increasing degrees
GameTutorials has a tutorial on getting the FPS (in OGL). Exactly what yer lookin for :).
Actually, gametutorials does start you out from the beginning. Very beginning. Like my big tutorial will that i will have more time to work on once school is out. Teachers are bombing us with...
I am thinking of making a quick screen saver with OpenGL, does the "scrnsave" library work with that? Where can i access it, and does it have documentation for how to use it? Thanks.
According to NeHe's tutorials, this stops a screensaver:
case WM_SYSCOMMAND:
case WM_SCREENSAVER: //i think that, or maybe SCREENSAVERSTART
return 0; //this stops it from starting
...
flikm, maybe i can help a little, i will IM you tonight im not that great though.
double buffering/backbuffering works best. that way the images don't flicker. (this is for windows, i don't know what else you use it for = | ). www.gametutorials has a tutorial on it, it is...
I am learning OpenGL now, its great! and not hard either.
I have a code to get it in OGL at home, i am at school right now. I'll post the function when i get home, if you want it in OGL.
yea, it depends on the OS what the button will look like. I have only had W98 and now have XP HE. If you put the button code (ask if you need) it will appear like XP wants it too. If you want some...
yea, it depends on the OS what the button will look like. I have only had W98 and now have XP HE. If you put the button code (ask if you need) it will appear like XP wants it too. If you want some...
In the dialog resource editor select the slider...
I know you use MSVC++ okie :). I will talk to you on AIM tonight then maybe.
If you are using Dev-C++ then all you gotta do is go to:
Options --> Compiler Options --> Linker Tab -->
Then check the COmpile as win32.
Something like that, i use MSVC right now.
Xterria: Rogue is a console game where you move around the character RPG i think...
Invicible: His icon is from his game Doom 2-D. Right Xterria?
Using regular win32, load a bitmap like GT says, i don't know anything about DirectX or allegro...
here is the link, its towards the bottom of the page:
...
Got it! Here is the link, its called "Vector Based Collision" or something like that, i believe its exactly what you want. It features a ball bouncing off of the sides of the window, if you have any...
I think it has to do with Vectors or something... I don't ecall if they have a tutorial on that. I am at school now so I can't go to it since it has "game" in its link. I do remember seeing a...
I would like to know also, but I just kind of started already using my knowledge from gametut's... if only i could delete them wicked buttons! Then I could continue...
And so it seems i do everything that takes up more lines! It makes it more organized for me. Always use brackets on if's, declare variables on different lines, etc..
Lol, I just seen your Picture thing Frenchfry! Is newbiesoft really a group? that would be a great group for me!