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Type: Posts; User: MindWorX

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  1. Replies
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    Finding memory address using memory pattern

    Hey,

    I'm messing around with reading values from another already running process, for testing, I'm reading the mouse x and y coordinates of warcraft III. Now, using Cheat Engine, i found the...
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    Well, as i said, the use of this, is for an AI to...

    Well, as i said, the use of this, is for an AI to loop infinitely, but without blocking off the application calling it. But now i use a while along with running the function in a separate thread, and...
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    Loops might be okay too. As long as it doesn't...

    Loops might be okay too. As long as it doesn't freeze the application calling it.

    EDIT: I was thinking, even if it froze, i could just call it in another thread.
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    Recursion limit

    Hey,

    I looked at the tutorial about recursion, and I saw that it had a limit, before closing the program. Around 130000 when I tested. Now, I was wondering how I would work around that limit? I...
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    Yea i see. :) So, making the linked list with the...

    Yea i see. :) So, making the linked list with the c++ tutorial should be better i guess.
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    Don't know, that's what i've always done. But...

    Don't know, that's what i've always done. But seems to work now. How will this affect my project if the rest of it is named cpp, and this file is going to be a .h file in the end? Should all my files...
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    I seem to have run into a problem already ...

    I seem to have run into a problem already

    #include <stdlib.h>

    int main()
    {
    int *ptr = malloc( sizeof(int) );

    return 0;
    }
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    Okay, well, i'll try and do it with a linked...

    Okay, well, i'll try and do it with a linked list, and the process as i suggested earlier. I think it's going to work, and i'll get to learn about linked lists in the process. :)
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    Okay, so C89 would be like the math.h and stdio.h...

    Okay, so C89 would be like the math.h and stdio.h ? Atleast, that's the ones i assume any compiler should have. Is there a list of the C89 standard?
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    I've been looking at linked lists for doing this....

    I've been looking at linked lists for doing this. And i've been thinking of how to do it, something like this might work:

    struct node {
    int operation; //Would be set to a number representing...
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    Well, the purpose of this, is to add...

    Well, the purpose of this, is to add functionality to a scritping language i'm using, and also, to add some better execution speed to the language. Ofcourse simple additions wouldn't be faster, the...
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    Help with making a Math Expression DLL

    Hey,

    I'm looking at creating a set of math expression functions. Here's a quick example of what i want:

    int i = 0;
    mathexpr em = MathCreate(1); //Creates a unique handle, sets the initial...
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    An error that "Game Maker" can't load it... Do i...

    An error that "Game Maker" can't load it... Do i need anything else, the only working dll i've ever made had a .def file with it...
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    Ah, thanks... I didn't even know about the...

    Ah, thanks... I didn't even know about the "return (double)" part, i just returned the value without the double conversion. I have found out how to compile it as a dll, so that's not a problem. Hmm,...
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    Eh, i think i might not be clear, what i'm trying...

    Eh, i think i might not be clear, what i'm trying to do is make a dll that wraps another dlls calls, so that Game Maker can use them.

    Like this:
    I have a dll "K8055.dll" It uses longs both as...
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    A DLL Wrapper should be the solution, i got a...

    A DLL Wrapper should be the solution, i got a friend to make one using Assembly, and it worked just as i needed, so i'm pretty sure this is what i need. The reason i wanna make my own, is because i...
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    How to create a DLL wrapper.

    Hey,

    I'm new to this forum, and new to programming in c. I'm currently using Borland Commandline Compiler 5.5, i don't know if it's any good, but it's been able to do what i needed.

    Now, to my...
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