I figured it all out.
I use RenderWare as my middleware.
I made one with both renderware functions and then also with the matrix mult.
Type: Posts; User: ellis
I figured it all out.
I use RenderWare as my middleware.
I made one with both renderware functions and then also with the matrix mult.
I know how to do that... it was just that i had no idea about this matrix.
Been studying 3d programming for 2 weeks now. Befor that, ive been studying Lin.Algebra and 3d maths for 4weeks (this is...
humm... i se what you meen, but dont really have the maths for it =P
gonna try and look it up.
thats not it... thats somthing diferent.
I'm working on a simple demo app. What i need to do is convert a point in 3D space to a point in 2D space (in this case my screen).
I was thinking of creating a vector from the point where the 4...
I went for the 'operator RwV3d()' and 'operator RwV3d*()' way.
Cuz my constructors can take both RwV3d and RwV3d* as a parameter (like RwV3d to CVector3 conversion).
This gives me the freedom to...
Hi,
I've been studying gamedev for 2 months now. We use RenderWare at school. RenderWare is written in C, but we use C++. I've now come to see how a mix like that don't always work out as one would...