I'm writign a 3D pool game, and want to have a plan view of the table aswell as the main 3D view
is it possable to only draw the scene once and have 2 separate viewports with different camera...
Type: Posts; User: Anarchist
I'm writign a 3D pool game, and want to have a plan view of the table aswell as the main 3D view
is it possable to only draw the scene once and have 2 separate viewports with different camera...
In the book I learnt from it shows
MoveToEx(hdc, 20, 10, NULL)
and
LineTo(hdc, 100, 100)
I asssume the MoveTo would work the same as the Line to
I know these worked on NT XP and 98 so I...
when compiling my code I get the error
the 1 line of code that causes this is infact the second line that uses vector scaling
*polyNormal=( (*Triangle->GetVertex(FIRST)->GetNormal()) *...
Thanks for the tips, I shoudl be able to get things going now
The STL valarray looked far too complicated, and what I did understand didnt apear to do what I wanted. I'm not sure which would have been easiest changing my existing code to use a new type or...
I'm writing a graphics program that uses 3D vectors, I have an existing library that I've written that already contains all the code for vector manipiulation but it was written in C using a struct to...
I'm not really that sure no, but as it stands the landscpae is just a flat grid of dots, as I have no intention of the landscape changing the book I was using said that was a good optimisation, I am...
thanks for the suggestions, I think I've solved it now, like I said in my last post its probably something stupid, I was right it was, I was rotating matricies backwards so the rotations went wrong,...
I wish I'd got to a stage where that would be usefull, but my proplems in the transformations
I'm sure its probably something stupid that I've done it usually is
thanks for the advise but I'm not sure how to pull that off, as the camera is the plane and for the rotations to work propery for each rotation I'd have to rotate about a new axis as it would have...
The problem is its not rotating how it should
if the first thing you do is turn with the rudder then if you try to pitch it doesnt rotate about the right axis it rotates diagnally instead of...
I am currently writing a Flight simulator, using OpenGL and Glut in c
I have found some dificulty in getting the rotations of the view to function how I hoped they would
I know each rotation must...