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Type: Posts; User: redwing26

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  1. Hi I just got the ball moving perfectly to the...

    Hi I just got the ball moving perfectly to the bottom of the screen .......I basicallly did
    abdot.set_y(abdot.get_y()+abdot.get_speed()); //get speed returning a single int

    Can someone tell...
  2. int main(int argc, char *args[]) { int speed =...

    int main(int argc, char *args[])
    {
    int speed = 5;
    int bdot_y =0;
    int flag = 0;
    //quit prog status
    bool quit = false;

    //make the dots
    Dot abdot(0,50);
  3. ok say i do that ball.vx * ball.speed *...

    ok say i do that

    ball.vx * ball.speed * fFrameDelta

    whats gonna happen as I see it the way my code is that by the time its displayed to the screen the movemnent is going to be made as this...
  4. Thanks for the help bubba im not sure how speed...

    Thanks for the help bubba im not sure how speed is worked out though? is it say an int of 5 and howwould I fit that in also what is *fFrameDelta a pointer to?
  5. Yeah I constantly check google and I never found...

    Yeah I constantly check google and I never found anything thats why I came here also I dont find some of the commands in the manuals in the format command (key,int,flag,etc,etc) very helpful for...
  6. need help making a dot bounce up and down y axis in this prog

    hi I have been going thrugh sdl tutoials and what the below program initially did was create 2 dot objects one moved via the arrow keys via events and the other did nothng and if one dot hit the...
  7. BAsic problem with error handling in sdl using printf

    Hi all,

    I have started sdl and have sucesfully done some basic graphics which correctly handle collisions ......I am starting a new basic program and when sdl is initialised depending on the...
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