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Type: Posts; User: Smallz

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  1. Replies
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    961

    Great, seemed logical enough. Thanks.

    Great, seemed logical enough. Thanks.
  2. Replies
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    961

    Inherited syntax

    I have been studying the source code for FLTK and I've noticed syntax I've never come across before.



    Fl_Button::Fl_Button(int X, int Y, int W, int H, const char *l)
    : Fl_Widget(X,Y,W,H,l) {
    ...
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    inherited static members

    I have a class, WIDGET.


    class WIDGET{
    public:
    WIDGET();//constructor
    ~WIDGET();//destructor

    int uid();//returns UID
  4. Thread: Singleton

    by Smallz
    Replies
    5
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    1,482

    Bullseye, and if I had posted all relevant code...

    Bullseye, and if I had posted all relevant code this probably would have been solved earlier. That makes absolutely perfect sense but at the time I just didn't really see what was taking place, it's...
  5. Thread: Singleton

    by Smallz
    Replies
    5
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    1,482

    Yeah sorry I removed that code because I used 'x'...

    Yeah sorry I removed that code because I used 'x' to test the instance by setting it in the widget constructor and in the first instance I made to determine they were in fact different instances. I...
  6. Thread: Singleton

    by Smallz
    Replies
    5
    Views
    1,482

    Singleton

    Given my code...

    widgetman.h


    class WIDGETMANAGER{
    public:
    ~WIDGETMANAGER();
    WIDGETMANAGER();
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    Yeah I see your point. Thanks for the input.

    Yeah I see your point. Thanks for the input.
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    But isn't forward declaration *bad* practice? I...

    But isn't forward declaration *bad* practice? I for some reason always try to steer away from it and ignore that it is at all possible. I think I read it somewhere a long time ago when I was...
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    Function-pointer scope problem.

    I would like to define a function pointer;


    typedef long (*EventCallback)(Widget*,int);

    However the Widget class contains a member variable function pointer of type EventCallback (or at least...
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    1,867

    inline efficiency, or lack thereof

    Can anyone provide me with an example of an inline function that actually hinders or helps? I was just implimenting a function, which I deemed worthy of being inline but I was then thinking, "does...
  11. Thread: Copying HFONT

    by Smallz
    Replies
    2
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    1,329

    Ahh, GetObject! That's all I needed. I know where...

    Ahh, GetObject! That's all I needed. I know where to go from that.
    Thanks man.
  12. Thread: Copying HFONT

    by Smallz
    Replies
    2
    Views
    1,329

    Copying HFONT

    I would like to create a bold version of the DEFAULT_GUI_FONT, however, how do I get the information of the DEFAULT_GUI_FONT to create the new font to begin with?
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    Passing a templated function for WNDPROC

    Hi, I'm trying to create a generic callback to use for my custom widgets, seeing as I pass control out to a class to keep it object oriented I need to create a callback for each individual widget...
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    Keeping child windows in their place

    I've created a bunch of custom widgets for my latest application.

    Now I have a thought of expanding them to include setting child windows within these widgets, however before I attempt it I have a...
  15. Thread: Pointers

    by Smallz
    Replies
    4
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    875

    I see where you coming from, fair enough.

    I see where you coming from, fair enough.
  16. Thread: Pointers

    by Smallz
    Replies
    4
    Views
    875

    But how do I keep a reference to an object? I am...

    But how do I keep a reference to an object?
    I am trying to create something to keep all of my objects of a type, or derived type, in one place. New objects get created and deleted all the time. Now...
  17. Thread: Pointers

    by Smallz
    Replies
    4
    Views
    875

    Pointers

    I have a bit of a design problem. I need to have an array of objects, however this array gets resized and elements moved. I need a way to keep a reference to each element without knowing where it is...
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    Ahh, perfect. I've rewritten it using...

    Ahh, perfect. I've rewritten it using polymorphism, and it's a lot more suited to my purpose anyway..

    Thanks a lot! :)
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    Template confusion

    Heya,

    How, or indeed can, I create a class containing an array of templated classes with different types?

    Umm, like maybe this-


    template <class T> item{
    public:
    T data;
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