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Type: Posts; User: tHaPuTeR

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    Help with Time Code... PLEASE!!!

    This function gets called twice every cycle because two different models are being rendered... I need something that can be called as much as I want each cycle without affecting anything else. If...
  2. Thread: Winsock woes

    by tHaPuTeR
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    I tried the code and it compiled fine, but when I...

    I tried the code and it compiled fine, but when I tried to run it, I got an error. The code looks like its coming fairly well. If it is cryptic, then you probably need to work with your code that...
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    CreateWindwoEx Function

    I am trying to get this listbox to accept multiline entries. I looked on MSDN but I found nothing. What would I have to do to make this work. Below is the code to the ListBox.
    CreateWindowEx(...
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    Check out www.gametutorials.com for some Win32...

    Check out www.gametutorials.com for some Win32 stuff. He has a lot of tutorials that are pretty amazing. Nice game Syntax... Make sure you let us know when you get done with the OpenGL version.
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    Virtual Reality

    I have to write a research paper on my major. Of course, it is Computer Science. I have to narrow it down a bit so I told her, Game Development. She said "NO". So I said, well, you have AI, VR...
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    -Challenge Stupidity... I love that... lmao

    -Challenge Stupidity... I love that... lmao
  7. Thread: PlaySound();

    by tHaPuTeR
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    1,478

    Yeah, I figured I would be better off doing that....

    Yeah, I figured I would be better off doing that. Thing is, the game is so small and simple, i didnt want to make the source really complicated. Well, thanks for the info...

    >tHaPuTeR
  8. Thread: PlaySound();

    by tHaPuTeR
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    PlaySound();

    I have recently run into a minor headache. I am useing the PlaySound funtion to play sounds with a small game im makeing. For the flags i used ASYNC or whatever. Problem is, when a sound is being...
  9. I was chatting to someone and they said something...

    I was chatting to someone and they said something about hard coding it into OpenGL. What does that mean?

    >tHaPuTeR
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    nehe.gamedev.net - Lesson 31 ...

    nehe.gamedev.net - Lesson 31

    www.gametutorials.com - Several tutorials in barney terms and best bet too!

    >tHaPuTeR
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    Hey guys, Nevermind this request... I figured out...

    Hey guys, Nevermind this request... I figured out a solution!

    tHaPuTeR
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    Oh yeah, the code isnt really long or difficult,...

    Oh yeah, the code isnt really long or difficult, so dont get discouraged about looking at it... :)
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