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  1. Completely irrelevant to the discussion, no...

    Completely irrelevant to the discussion, no matter what you say.


    There's nothing to learn anymore, actually, there was little to learn. You only confirmed what I already had read. This whole...
  2. That question as a specific purposs and it was...

    That question as a specific purposs and it was not meant for you.
  3. Actually no, you have no idea where I'm coming...

    Actually no, you have no idea where I'm coming from nor my reasoning behind gluLookAt and since your insisting that you know what I want/need better than me, I'm not going to feed any more of this...
  4. How to add separator to context menus in OpenGL/GLUT

    This has little to do with "Game Programming" but it's OpenGL/GLUT related and maybe this is the best forum section for such question. If not, please move it appropriately.

    Normally this would be...
  5. Why are you assuming all that just because I made...

    Why are you assuming all that just because I made a question? And where did I insisted on doing it my way? I didn't insist in anything. This is a discussion board, people ask questions and other...
  6. I'm not arguing, it's a question, maybe you...

    I'm not arguing, it's a question, maybe you should look that up in the dictionary. Geez, why are you people so harsh...

    Forget I asked anything.
  7. Why is there countless of posts around the web...

    Why is there countless of posts around the web about using gluLookAt to achieve the same thing then? Actually, I barely can find any information on what to do you without it, everything I find is...
  8. I would rather use gluLookAt for now as I have...

    I would rather use gluLookAt for now as I have most of the code working.

    If you (or anyone) could help me solve the problem with my current code, I would be much appreciated.
  9. How to properly move/strafe/yaw/pitch camera in OpenGL/GLUT using gluLookAt?

    Hi,

    Math is not my strong suite and for the code below I searched a lot and this is what I was able to achieve, there's still a few issues that I can't seem to fix.

    My camera is setup like...
  10. Thank you, that's it.

    Thank you, that's it.
  11. Graphs and Pointers on adjacency list Array

    I have the following structure for Graphs:


    #define MaxV 100
    #define MaxE 50

    typedef struct edge {
    int dest;
    int cost;
  12. I'm sure about it :) I'll explain then... ...

    I'm sure about it :)

    I'll explain then...

    Open addressing (be it linear probing or quadratic probing) finds the next free bucket by going continuously looking for that free bucket starting from...
  13. No hard feelings :) I could do that and I...

    No hard feelings :)


    I could do that and I know that char* will probably be the key 99% of the times someone uses an Hash Table but like I said, I'm trying to make this completely modular so that...
  14. I understand what you're saying but it has very...

    I understand what you're saying but it has very little to do with my main issues...

    I just did linear probing in the first place because it was simpler and I just wanted to have the hash table...
  15. Why not? I'm just doing it differently I...

    Why not? I'm just doing it differently I suppose...

    Can you explain to me with code what I'm doing wrong and what should I do? Not talking about the full code of an hashtable of course, but just...
  16. Maybe so but I don't have time to rewrite the...

    Maybe so but I don't have time to rewrite the code and do it differently, I have to keep my Hash Table approach and need help with that, solving my 3 questions above.
  17. A few questions about my modular code using void* as dynamic data type in C

    Hi,

    I'm not going to post all my code where cause it's quite large, instead, I'll post the things that I think are important and hopefully are enough for you to help me out.

    My hash table...
  18. So... Is the code fine then? :P

    So... Is the code fine then? :P
  19. How would you improve this binary tree delete function?

    Hi,

    Last year I posted on this forum about a binary tree delete function, but I gave up on what I was doing (it was for university) but now I'm at it again. I tried to understand my last year's...
  20. I've realized the problem was the fact that I...

    I've realized the problem was the fact that I wasn't closing the pipes on the parent and grep was still waiting for and EOF to finish.

    Now I'm having a more important issue.

    As you can see, the...
  21. Anyone please?

    Anyone please?
  22. Like I said, what I had to learn from this...

    Like I said, what I had to learn from this exercise, I did. I also learned, from your help, that I shouldn't do that.

    For this exercise, that's irrelevant and I'm not going to waste any more time...
  23. Having trouble with fork(), pipe(), dup2() and exec() (pipes exercise)

    Here's my code:


    #include <stdio.h>
    #include <stdlib.h>
    #include <unistd.h>
    #include <wait.h>
    #include <readline/readline.h>

    int main(int argc, char *argv[]) {
  24. Maybe it's the irrelevant for the type of...

    Maybe it's the irrelevant for the type of exercise?

    This class is not about C, is not about learning to code in C and do it right, is about operative systems. We just happen to use C... The idea...
  25. What do you mean? If you have installed the...

    What do you mean? If you have installed the necessary packages on your system for building C apps, you already have them... IF you are talking about data.h, it's just 3 macros and a typedef, not...
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