!!ATTENTION!! This is the Auto-Banner V.1.5.9.7 Model D5W
This thread has broken several rules.
Sang-drax has broken rule 485XFFW by warning another member
of being banned. Don't do it...
Type: Posts; User: Dagger
!!ATTENTION!! This is the Auto-Banner V.1.5.9.7 Model D5W
This thread has broken several rules.
Sang-drax has broken rule 485XFFW by warning another member
of being banned. Don't do it...
How might I do that?
Hmmm, well, I see what you mean. I was hoping for something alterable. I have windows
ME, so it gives me a windows beep, What is the point of accepting two args if it won't
do anything but one...
Okay, thanks. I'll check it out, I don't ghet why it's not good for a game, all I need it to
do is beep. Well, meybe not, but it will still work, for now.
Okay, I tryed it... What are the paramiters to Beep()? I says too few arguments...
Won't including windows.h make me have to declare main as
int WINAPI WinMain(HINSTANCE hthisin, HINSTANCE hprevin,
LPSTR cmdlin, int cmb) ? or can I just use ...
Thanks. I'm still open to any other ways to do the same thing.
EDIT: It still doesn't work, Hmmmm.
YET ANOTHER EDIT: None of my other programs that did make
beeps before work now, It's not...
I should probably have read the rest of the thread before I got to jumpy with google.
"source code for mario brothers 1" didn't prodice anything useful, A cloud program that scrolls from side to...
I just wondered how to make my program "beep". I saw someone
else do it in a console game. I want to be able to in my console
games too. Is there a function or something? Like Beep() or...
Hmmmm, I don't see why you encrypt anything. And you can also just do this if you want to check for a file.
FILE* SaveGame= fopen(FILENAME, "r");
if (file == NULL) {cout << "SAVED GAME...
Yes you did.
Hmmm, did anyone think about the fact that it would KILL READABILITY.
I like simicolons, they let me know when someone is ending a statement and
to me, they are a blessing when I code. What good...
Hmmmm, well could they detect a program that gives you suggestions?
If you're playing and the program is just telling you what to do, that's okay, right?
Hmmmmm....
I have narrowed it down to the ITEM class, which is a tree of item types.
For some reason I can't get the items inside the class to work.
here it is:
Okay, maybe we could actually HELP the poor fellow.
But first, what are you doing, none bothred to ask that.
Mabe you should make classes for the objects FIRST and then slap them into you're room...
Okay, I have an even worse problem. I tryed to compile and now it says that my variables
that I declared as the classes I just wrote are "used as types but not defined as types"
I fear I may have...
I started to type it out an I got an error message. My compiler does that somethimes.
It just picks a file and every time I do something in that file from then on it gives me a
"list index out of...
Hmmmmmm, Now I have another error! Now I made the class for player, and saved
the file and when I looked at my class browser it wasn't there! If that had been all
I probably wouldn't be writing...
Well, I just tryed it and thanks! It makes multi file projects
as easy as showing up drunk to your sister's wedding!
On a completely unrealated topic, I used to think, to people
that used...
Thanks, I'll try that
Well, I don't intend on having my monsters have 16 stats slots and be able to hold 18
items or cast 10 spells... The monster/player class was a good idea, but I already started coding and I would...
I never said that it's my first game. It's not. It's not my first game with calsses.
I know about classes, I've make like three games with classes before. It's my first game
with FUNCTIONS THAT ARE...
Hmmmm I will do better if I split up my code? Why, it's a console project.
One would think that a little text based game is not worthy of more than one file....
Am I incorrect?
Okay, I usualy write all of my code inside ONE FILE... Seeing how it's okay to do that
I don't see any reason to split my project into multiple files when It will probalby only
tike like 1,500...
Okay, I am working on a text based RPG and this is my
first time using functions within classes. I want to know how to do this because someone said something about declareing
the function inside...