Hi guys. I have an interesting issue. I have labels created dynamically at runtime in my app, and placed in a flow panel. What I need is for some of those labels to have an extra label with a...
Type: Posts; User: Manaxter
Hi guys. I have an interesting issue. I have labels created dynamically at runtime in my app, and placed in a flow panel. What I need is for some of those labels to have an extra label with a...
You have got to be kidding me!!!!!!!!!!!!
I swear I checked that so many times!
Thankyou very much for pointing out my stupidity! :)
Moral of the Story: Allways check your speeling, it is...
Thats hillarious! American stupidity at its greatest! I would say that it is an un-enforcable law.
int Game_Int(HWND hwnd)
{.......
its the same for the others,
void Game_Run(HWND hwnd) { ....
game.cpp does include game.h.
game.cpp
Not that it may make any difference, but when I try and build it set to Release mode (as apose to debug mode) it comes up with this.
--------------------Configuration: Trans_Sprite - Win32...
Deleting intermediate files and output files for project 'Trans_Sprite - Win32 Debug'.
--------------------Configuration: Trans_Sprite - Win32 Debug--------------------
Compiling...
dxgraphics.cpp...
Hey, its a teacher, what do you expect?
game.cpp.
Do you mean to the link Object/Module thingo?
Its alread in the project, its one of the source files!
I added it to the Object/Module thingo and it now just says...
game.cpp :...
Hi Guys.
This is a bit of a newbiee question, but ive googled for ages and still no luck. When I comile all my souce files it works fine, its when I link it that it stuffs up. It comes up with...
Ok, i must appologise...not a good start.
I added a return 0 just after Game_Run(hWnd). Ooops.
But, if you could tell me why i get that warning, that would be good!
Cheers
Manaxter
Hi
I'm a begining C++ programer. I'm working from a book called Beginning Game Programing by Johnathan Harbour. I'm up to using the DirectX API. I have the latest Direct X SDK, the book was...