cin.ignore(); would probably work better
Type: Posts; User: Darrok
cin.ignore(); would probably work better
you cant write a DOS run OS (like Windows9X < ME) in TrueBASIC, TrueBASIC is Windows only
you could probably write a shell though
your macros are using them as though they're stings, anything that is not preprocessed that's in the macro well completely mess it up
i cant do GROUPCHAR(1)[2].hp = 1; with that
i was going to...
because they're not string, they're variable names, they cant be handled by the compiler
http://games.neikous.com
im working on an rpg
you wouldnt happen to know if anyone's written a custom preprocessor, would you? i was learning 65816 asm (for the snes) a while ago, and the assembler's preprocessor was just updated a few months...
because then i would need to have a macro for every section of code that does something like that, and i dont reuse any of the code, just that several parts of code follow the same pattern
well, i made some typos, but you should get the idea
that's the code to decide who a person who's not being controlled (and since i dont have any controls yet, that's everyone) is to attack