thanks Bubba, looks like i need to stop sleeping through geometry :P
Type: Posts; User: Punksocko
thanks Bubba, looks like i need to stop sleeping through geometry :P
WOW thanks Bubba :)
ah i got it, im just going to find the player coordinates and the coordinates of the opaque object then do a simple y=mx+b thing and loop through it to find all the tiles that need to be not shown
Dante Shamest: there is only one layer of tiles, each tile stores a moveable variable to detect player collision
rockytriton: i have never played ultima, but it is probobly what i am trying to do....
i wrote a tile engine and it is completely working.
i am making a turn based game so the players move 1 tile each move (not 1 pixel) and the current tiles are 32x32 pixels
what i am trying to do is...