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Type: Posts; User: Punksocko

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  1. Replies
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    thanks Bubba, looks like i need to stop sleeping...

    thanks Bubba, looks like i need to stop sleeping through geometry :P
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    WOW thanks Bubba :)

    WOW thanks Bubba :)
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    ah i got it, im just going to find the player...

    ah i got it, im just going to find the player coordinates and the coordinates of the opaque object then do a simple y=mx+b thing and loop through it to find all the tiles that need to be not shown
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    Dante Shamest: there is only one layer of tiles,...

    Dante Shamest: there is only one layer of tiles, each tile stores a moveable variable to detect player collision

    rockytriton: i have never played ultima, but it is probobly what i am trying to do....
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    tile engine view area

    i wrote a tile engine and it is completely working.
    i am making a turn based game so the players move 1 tile each move (not 1 pixel) and the current tiles are 32x32 pixels
    what i am trying to do is...
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