I just started comparing the data from the TD agents to the plain evolving agents. It actually looks like whatever i did works. When I plot the herbivores' max age vs. time, it appears that the TD...
Type: Posts; User: Crazy Glue
I just started comparing the data from the TD agents to the plain evolving agents. It actually looks like whatever i did works. When I plot the herbivores' max age vs. time, it appears that the TD...
Yeah, but im not really concerned about how well an agent does what it should so much as the way it learns. I want agents to have the least possible preprogrammed knowledge possible. If I just...
NNNnnnnooo! anything but decision trees! Id rather go with trained neural nets if it comes to that. Well im gonna try to figure this out on my own i guess. I wanna stick with reinforcement learning....
I dont want to use any training data whatsoever though. I want agents to be able to learn on their own whats good and bad for them without any prior knowledge of the environment. If theres a better...
Yeah, I can do that. My simulator can save the agents' neural nets and then reload them if needed. But that doesnt solve the prob of the really big/low neural net weights
If i want to, I can train the agents as long as I need to. All id have to do is kill off the carnivores or keep them from sucesfuly eating, then set the energy loss for each turn to 0.
As for the...
The neural nets arent trained, they just begin with random values. And yes, there are negative rewards. The weights turn out to be really high or really low
I think im screwing up with how the weights are adjusted. I looked at some of the agent weights in the simulator and the numbers were pretty huge. I could see how this would happen, since if the...
Ok, i looked for a while, and I tried using temporal difference learning with neural networks, kinda like in TD-Gammon. Heres the algorithm I used
1. The agent acts based on which output cell has...
I dont see how that would work though for any other agent action besides eating. How would an herbivore for example know that turning when a carnivore is infront of it would be a good thing? From...
Nah, this needs to be actual AI learning, not just probability actions. By the way, im sending this to MIT too, and i care more about them being impressed than my school. I have until the end of...
lol this is just my senior project that im working on for highschool. I just want to add some method for agents to learn how to act on their own as they live.
Ive made an artificial life simulator where agents begin with simple, randomly generated neural networks but develop strategies and complex behaviors through natural selection. However, they remain...
Yay! it works! Thankkssss X-D
When I push a button in my program, it starts a loop that first destroys and then creates some labels. What I want to get is to be able to see whats happening each iteration of the loop. Whats...
Ah yeah, doing that was easier than I thought it would have been. I orignally was thinking about running both programs simultaneously somhow using streams and sockets or something, but i guess this...
Right now, i have a C# program that runs in command prompt and writes tons of text files, which i then use a seperate windows C# program that reads the files to translate the data into an image. I...
lol i dont want anything fancy in terms of 3d graphics. But id prefer 3d as opposed to 2d just because it would look much more impressive i think
would openGL be too complicated you think?
Over the last few months, ive been working on an artificial life simulator in C#. Everything is working fine, but the graphics leave a bit to be desired. All the program really shows is a bunch of...
Ah I think I get it now. Why should I use XML though instead regular text files? I dont really know anything about XML.
But then, id have a new problem---The program id use to illustrate the data will prbly be slow. The way i have it set up, you just enter the turn you want to see, and it just opens the text file with...
Ive been working on an artificial life simulator in C# recently. One major problem I am having though is efficiency. In the simulator, I generate a small text file for each turn that passes, which I...
Ive been trying to get a server/client application ive made to work across different computers. On the same computer, everything works fine. On different computers though, the server and client dont...
Im thinking about doing my senior project for school next year on AI. Perhaps something like a computer chess game or anything else that would show some cool AI concepts. I have a decent knowledge of...