Ok well now I get it to compile but the program doesn't successfully load the icon... why is this? i don't get any errors but I tried using it as the window's small icon and it doesn't display my...
Type: Posts; User: FWGaming
Ok well now I get it to compile but the program doesn't successfully load the icon... why is this? i don't get any errors but I tried using it as the window's small icon and it doesn't display my...
Please explain to me where to inlcude cuz I have no idea where.
It is in the project so it is being compiled and what not...
Okay, I created a resource-only DLL and I am trying to make an application that can load an image from it, such as a bitmap or icon.
Here is my DLL code:
#include "stdafx.h"
#ifdef _MANAGED...
I have my resource file:
MyBitmap BITMAP "image.bmp"
And I want to load this bitmap resource (MyBitmap) into my main project for display (using Allegro ;D).
How do I load an internal...
Okay nevermind the extension change. I just want to know how to make a resource file that stores images in it for animations later in the game so that they are not open source (currently my sprites...
I am not giving out the source always. There will be future projects in which I let friends download my games in fully compiled form. I want to know how to create a resource page, or atleast how to...
I have another question.
How would I make a resource file (*.rc) and integrate it in my game?
All help is appreciated!
Thanks for the help...I thought of something similar to that (it involved pointers anywayz) but was much more complicated. So thanks again!
If I created 5 instances of a class...
IE:
class Enemy{blah blah}
Enemy inst1;
Enemy inst2;
Enemy inst3;
Enemy inst4;