I understand completely. I was just asking in case there are any catastrophic problems one way or another.
You would tell me about any big problems... right?
Type: Posts; User: madmech
I understand completely. I was just asking in case there are any catastrophic problems one way or another.
You would tell me about any big problems... right?
Thanks, this has helped a lot. One last question: Which gives a smaller headache, keeping track of velocity in magnatude and angle, or X and Y velocities? There may be not much of a difference,...
Or you could have a paddle that goes to where the ball will hit, but moves slower than the ball, giving the player a chance.
That's not quite what I mean. I know that the force is calculated by (G*Mass1*Mass2)/(Distance), AKA, I know how to get the force of gravity on the particle, but I dont know how to apply the force...
I need help creating code for a "gravity engine." This is a tanks style game, so I need to get the gravity around a point. I cannot seem to implement velocity and, more specifically, acceleration. ...