Search:

Type: Posts; User: dexter

Search: Search took 0.01 seconds.

  1. Thread: Api

    by dexter
    Replies
    2
    Views
    976

    Api

    Hy. I'm using Borland's C++ Builder 5, Enterprise. I'm new, and could someone tell me this: how can I access, use and capture output of Windows API. Please note that i'm new, so... :). Thanks.
  2. Thread: Compilers??

    by dexter
    Replies
    2
    Views
    1,162

    Compilers??

    Hy. I'm fairly new in game developement and I wanted to ask you guys, what compiler and IDE should I use while trying to make a game. I would be nice if you tell me the locations where I can download...
  3. Thread: Game Modules..

    by dexter
    Replies
    3
    Views
    1,134

    I didn't say that this module is included. He...

    I didn't say that this module is included. He took it from somewhere on the net...
  4. Thread: Game Modules..

    by dexter
    Replies
    3
    Views
    1,134

    Game Modules..

    A guy in my high-school made a game using some module for game design in Delphi. I want to know if there is suck a thing in C++ Builder. (I don't wana learn Pascal :-( ). And another question....
  5. Replies
    3
    Views
    935

    Thanks. That worked. Niw, another question. I...

    Thanks. That worked. Niw, another question. I have the following structure
    struct book
    {
    char name[30];
    char book[30];
    }b[10];
    How can I sort this array by the name of the book...
  6. Replies
    3
    Views
    935

    How should I use the qsort function?

    Please tell me ho to use the qsort function. A listing would be nice.
  7. Replies
    4
    Views
    1,406

    There is a simpler function that does this. Ex:...

    There is a simpler function that does this.
    Ex:
    #include <conio.h>
    ...............................
    int ascii;
    char ch;
    ascii=getch();
    This should do it.:)
  8. Replies
    13
    Views
    3,022

    You have the NEW and DELETE operators for dynamic...

    You have the NEW and DELETE operators for dynamic allocation. Check the compiler's doc for more info.
Results 1 to 8 of 8