Well, it was a stupid mistake as usual. I have always assumed that when you create the 3D Device, the adapter index referred to the graphics card. So if you have more than one graphics card on your...
Type: Posts; User: Night_Blade
Well, it was a stupid mistake as usual. I have always assumed that when you create the 3D Device, the adapter index referred to the graphics card. So if you have more than one graphics card on your...
Hi,
I have been having performance problems with Direct3D when it comes to having rendering performed in a window created in a secondary monitor. It looks like I cannot get full hardware...
It works perfectly. I had not thought of negating the border parameter because I assumed that it was not automatically specified with the WS_POPUP style.
It seems to be fine and it looks like the...
Hi,
I'm trying to create a window that will have absolutely no borders. I'm working with win32 and the closest result I got until now was to create a window using the following styles:
WS_POPUP...
Hi,
Does anyone know of a way to pragmatically identify the number of DVI ports on a graphics card? I'm developing with C++ under Windows. Using GDI and DirectX is not a problem if that is what is...
Hi guys,
I'm facing a problem I am having some trouble understanding. It's a linker error.
I'll paste my code here and then explain what the problem is.
DREAMD3DDeviceCaps.h
#ifndef...
Hello,
I am currently working on a parser for my program but I am having problems with reading from file. Please keep in mind that I am new to C++ and especially streams.
This is how it goes:...
*EDIT* Oops looks like I started writing right before you answered. Well your solution fixes my problem. It makes a lot of sense.
Thanks a lot
Thanks for the prompt reply. That made sense so I tried it but came up with a new error:
binary '=' : no operator found which takes a right-hand operand of type 'AUX_RGBImageRec *' (or there is...
Hi,
I'm having a problem with being forced to use constants in my program.
At one moment, I try to do
AUX_RGBImageRec *TextureImage[nb_textures];
and my compiler complains that it was...
Hi,
I was wondering if anyone had a simple algorithm for drawing plasma. I am trying to write an OpenGL program to simulate that plasma before I can implement it in hardware. The problem is that...
This makes a lot of sense. I tried using malloc but I did not really know what I was doing so I only used it once which only made it behave like a 1D array.
The parts where you use
...
Hi,
I have a structure in which I want to hold various data and a 2D array. Since I have to wait for user input before deciding the array size, I can't declare it directly in the structure. Also,...