That looks really good, but I think it should stay lighter a little longer. Right now it appears to be dark most of the time, and when it's dark you can't see the acid effect very well. Since the...
Type: Posts; User: Morgul
That looks really good, but I think it should stay lighter a little longer. Right now it appears to be dark most of the time, and when it's dark you can't see the acid effect very well. Since the...
I have always heard that here is a big difference between ethics and morals.
I was making a reference to Nietzsche, and in fact quoting him at the beginning there. I was then going on to make a...
"God is dead!"
The basic problem is a lack of regard for ethical behaviour. Morals are based on religion and I'm guessing you didn't mean to say that in the Bible (or other religious document or...
If you just hold up and keep pressing jump you are almost invincible as you get going really fast and are able to fly over most of the jumps. You can clear a level in a couple of seconds without...
Are you sure there couldn't be something wrong with the game? Not bad coding, I'm talking about it being defective. This probably isn't the case, but it's worth checking out IMO.
I've never been able to get Setup and Deployment to work in Express, I always need to include the DLLs. I've tried to follow the Microsoft instructions on it and it just isn't there. I don't remember...
Programs created in MSVC++ only work on other computers with MSVC++ installed because they require specific dlls. I don't remember off hand which dlls they are, I'm sure someone else will know them....
I seem to remember that the alpha blend identifier you are using doesn't work in 9.0b, but it I could easily be wrong.
Also, I believe that the Draw function had more than five arguments in 9.0b;...
Sometimes I get this problem when installing the DX SDKs. Usually, if I just leave it alone, it keeps trying and it gets past this problem and onto another installation stage though it can take a...
My game is 2d, but thanks any skorman00.
I tried both of your ideas, Desolation and JaWib, and though both made sense, JaWiB's fixed my problem. Sorry, Desolation.
Thanks everyone.
I'm working on capturing the mouse coordinates in a little game I'm making during some time off. I go to work on the ability to select different units, and I notice that my selection appears off....
Have you been able to successfully compile any programs in OpenGL? If not, are you sure that it is correctly configured for MSVC++? Did you put the correct include and library directories in so it...
This may sound silly, but you have the OpenGL Developer files installed correctly, right? And you put the include directories/library directories into your compiler so it will recognize them, right?
You're probably going to have to go through every vertex and add its normal, texture, and position data into the arrays. I'm not quite sure what the best method is for finding indices you can use to...
After posting that I did a little research on it, and it has no meaning. It was originally devised by Germans in 1905 and was adopted as international standard after that. The meanings were added...
The letters S O S are easy to produce and remember in Morse Code, so it became common for SOS to be used in distress signals, I don't know if it has a specific meaning.
I glanced at it and didn't see anything wrong. Maybe try a different back buffer format, that's the only thing I could think of at this point. I'll look it over again later.
Consoles generally have different ways of getting input and displaying graphics.
What you have there is a mixing of C++ and C code. C++ is not just an extension of C, it is a different language for the most part. It has different standards and much better ways of doing things,...
d3dpp.BackBufferWidth = 800;
d3dpp.BackBufferHeight = 600;
You need those. There might be some other required settings too, I'll post a default version for you with everything set so you can...
After all the work you have been putting into this and all the setbacks you have needed to go through, I'm glad to see you have stuck to it and come up with a product however far from a full game it...
Yay... looks pretty good, nice job.
Oops...
See the changes I made to the above post (I didn't expect you to reply so fast).
This should work (I think):
inputFile.read((char *)pBuffer, fileSize );
Edit: We keep missing...
When reading from binary files, you must read in as a char *. So, just cast it.
inputFile.read(static_cast<char *>(pBuffer), fileSize );
From the error it would seem you would need a...
I've been busy for a while and haven't had a chance to completely go over this. However, I took lot's of the stuff apart looking for the error, didn't find anything, then put everything back together...